Major update

Major Update: Demo Content Update

Inferno Protocol · published

Update Log — June 4 → July 1, 2026

New Content


New Weapons & Items

  • Brass Knuckle added

  • Wrist Watch (functional UI)

  • Leather Flask (empty & filled)

  • Wall Torch (placable)

  • Small Scrap Rack


New Clothing

  • Cowboy Hat

  • Loin Cloth

  • Leather Shoes

  • Round Glasses

  • Belt Bag

  • Snatcher Backpack


New Enemy: Giant Rat

  • New creature with chase, attack, grab, and roaming states

  • Grabs and holds the player — requires escape


New Areas

  • Many new interiors added throughout the maze

  • Sewer interior with multiple exits & enters

  • Trade interiors added to NPC safe zones

  • Improved interior system overall

  • Some interiors have creatures inside during the day; they leave at night — perfect opportunity for looting

New Systems


Cooking System (Redesign)

  • Cooking system rebuilt from scratch to reduce network overhead

  • Campfire and cooking table both supported

  • Food can be cooked, overcooked (burnt), or eaten raw with consequences


Notebook

  • Players can now show each other what they have drawn in real time

  • Draw positions can be marked on the notepad

  • Notes are saved and synced across the network

  • Notebook hidden during prologue


Trade System

  • NPC traders added to safe zones and new trade interiors

  • Full trade UI with item exchange

  • Trade effects and animations

  • Configurable trade inventories per NPC


Quest System

  • Quest hints and progress tracking

  • Quests integrated into the prologue


Sound Recordings

  • Audio black boxes hidden throughout the world

  • Players can find and play back recorded sound entries to uncover story details

Gameplay Changes

  • Craft from anywhere: Players can now craft using items inside chests and item stashes — no need to take items out first

  • Quick Item Use: Items can be quickly used directly while managing inventory

  • Quick Merging: Players can now merge the same type items with double clicks

  • Fire Barrel: Players can now light fire barrels with a torch and cook food on them; barrels are sensitive to rain and will extinguish

  • Teleport Trap: Explosives now teleport along with the trap when triggered

  • Night Vision: Effect improved visually

  • Bed System: Improved logic; gamepad cancel button now works correctly

  • Random Ammo in Looted Weapons: Weapons found in the world now contain random ammo counts

  • Bear Trap: Reduced hold time; no longer triggers while player is riding/climbing

Multiplayer & Networking

  • Fixed: First-time item draw not replicating to other clients

  • Fixed: Hand IK now shows correctly for other players

  • Fixed: Static events leaking between sessions causing freezes on second play

  • Fixed: Subscriber exceptions no longer freeze the entire multiplayer session

  • NPC pooling added — all NPCs and AI now use a network object pool for better performance

  • Fixed: Race conditions in notebook sync

UI & Settings

  • Ultra-Wide Monitor Support (21:9 and wider)

  • Scroll Sensitivity option added to settings

  • Auto Graphics Detection: Low-end GPUs now detected automatically and settings adjusted

  • Auto Exposure fixed — no longer whiteouts on low-end cards

  • QTE (Quick Time Event) UI: gamepad buttons now display correctly; fully localized

  • Welcoming UI added for new players joining a session

  • Text Chat: System messages added for player join/disconnect events; input bug fixed; blocked during active QTE

  • Notification system improved

  • Building template UI and Crafting UI now has a name filter

Performance & Stability

  • NPC and AI fully pooled — reduces spawn overhead in large sessions

  • Dynamic batching disabled; wall torch rendering optimized

  • Tree LODs and pine tree rendering optimized

  • Shader preloading added to reduce early frame drops

  • Fixed memory leak in save system

  • Fixed crash on returning to main menu

  • Fixed Network Transform safety issues

  • Improved grass rendering

  • 100+ bugs fixed

Extra

  • Prologue improved with better flow and guided sections

  • Climbing and ladder sounds added

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