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Gridiron Masters '98EventsUpdate - 0.3.0 ***Save Breaking***
Game update

Update - 0.3.0 ***Save Breaking***

Gridiron Masters '98 · published 19 Jun 2026, 02:01 UTC

All eventsPlayers around this dateRead on Steam

----------Gameplay-----------
-Added in season recruiting for college level.
-Added in season free agency for pro level
-Draft board now fills up automatically plus the ability to have several user picked prospects.
-Removed skill grades, replaced with a less accurate overall scout "Opinion".
-Changed the number of consumables each coach class grants as the HC as well as CO.
-Removed blind manager denials as well as the "Front Office" resources system that drove it.
-Removed player "investment" values.
-Teams now decide all recruiting, free agency and draft board resources which are then scaled by managers.
-Removed the ability to full sim at world generation. It simply takes too long now.

-----------UI/UX-------------
-Added "PLAY" button to schedule screen.
-Removed the grey background on UI buttons.
-Removed language about "default worlds" in new world screen.
-Remade the contract, comments, scouting report and other tabs to look better.
-Added more icons!
-Made game window fullscreen.

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Gridiron Masters '98Game update21 Jul 2026Update - 0.4.1--Gameplay--------------- -Made conference standings segment not list division leaders for college level. --Bugs------------------- -Fixed FGs not tracking in fast sim total stats.Gridiron Masters '98Game update20 Jul 2026Update - 0.4.0 ***Save Breaking***--Gameplay--------------- -Added the ability to get job offers from college teams while in pro and vice versa. -Added basic draft review show in SportsZone. -Temporarily disabled discussions in weekly recaps. -Players created at world gen now have season stats for each entry in their history. -Increased total pass/rush yards in fast sim. -Added strength of schedule to the rankings of teams. Pla…Gridiron Masters '98Game update3 Jul 2026Update - 0.3.8 ***Save Breaking***--Gameplay--------------- -Increased roll chance for player abilities. -Decreased variance on fast sim inputs. --UI/UX------------------ -Added a report tab in game summary which outlines which units outmatched which, OL performance, overall advantages, etc. -Combined Passing and Receiving tabs in game summary screen. -Added mail notification when new AD/GM is hired. --Bugs------------------- -…