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Witch's Apocalyptic JourneyEvents"Witch's Apocalyptic Journey" June 8 Update
Community

"Witch's Apocalyptic Journey" June 8 Update

Witch's Apocalyptic Journey · published 8 Jun 2026, 12:57 UTC

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Good evening, everyone!

Here is a summary of today's update progress ↓

1. Main menu tutorial implemented, guiding players to smoothly become familiar with the various functional areas of the main menu~

2. New God Summoning items: Planning and programming are completed; art is in production~ Will be implemented on June 9.

3. Optimized frame rate performance.

4. Added details of derived cards in preview effects.

5. Announcement of main menu adjustment approach: Based on voting results from various channels, we have ultimately decided to adopt the pixel art design concept. However, we also noticed that the previous pixel art concept had issues with usability and recognizability, and the overall art style was too oppressive. Therefore, we will be redrawing the pixel art scene for the main menu.

The new Witch's House main menu concept is as follows:

① This is a cottage where the witches live. Pixel art witch characters will be living their daily lives inside. ② Some NPCs and monsters will live in the house. Clicking on these living entities will open submenus. Through the contrast between motion and stillness, living and non-living, players will be guided to discover the game's functional buttons.

③ The overall scene design of the Witch's House will lean towards a bright and cheerful tone, focusing on comfort and visual appeal.

④ Character interactions will not disappear, but will be presented in a different way—through pop-up dialogues or visual novel-style segments (non-mandatory viewing). A preview image of the new Witch's House will be revealed soon (within 3–7 days). Please look forward to it!

6. Bug fixes: To view detailed feedback and fix progress, please refer to this document (Simplified Chinese only):

docs.qq.com/smartsheet/DSGdBeG9KRFJkZ2t0?from_wiki_space=1&nlc=1&tab=BB08J2&viewId=vUQPXH

Regarding UI optimization, we have noticed that the main issues lie in inconsistent style and an overly skeuomorphic design, resulting in information overload. We are currently formulating an optimization plan and will update everyone as soon as there is progress~

If you encounter any other issues in the game, please submit feedback via Settings → Feedback. We will fix them as quickly as possible!

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