Order Picker Simulator · published · build 25264929
Hi, pickers!
Today’s update is focused mostly on polishing the game, improving accessibility and removal of AI content.
This will be the last update for this week, as I’ll be working 10-hour shifts over the weekend. But that doesn’t mean I’ll be sitting idle!
Next week, I want to start working on staff and automation. The plan is to add employees who can help you automate some of the warehouse processes, along with a few other useful features:
Check how many items you have in stock and how many are currently on the shelves.
Quickly add items to your cart directly from a bin.
Hire staff to help automate your warehouse.
But I don’t want this to be just another basic “hire/fire” system with one role per employee.
I want something more complex, where you can assign your employees specific tasks and schedules and manage their time more precisely. Of course, your employees will also have breaks and salary expectations - they’re not robots!
I’m not sure I’ll be able to finish everything within a single week, but I’m confident that an early version of the employee system will make it into the game.
Here is the full changelog for this update and screenshots:
- Increased chance to get an XL order
- Added second row for outbound bags on scanner
- Fixed scroll in Cart view
- Increased cereals stack size from 25 to 27 (27%9=0)
- Fixed O Shaped Cereal naming on its texture
- Fixed newly added spices weren't counted towards achievement progress
- Watermelom, Lime, Lemon, Navel Orange, Apple Juice, Tomato Juice, Orange Juice, Milk, Garlic, White and Yellow Onions got 3D icons instead of AI generated ones
- Apple Juice, Tomato Juice, Orange Juice got their textures updated with non-AI icons
-- trushkeen ːsteamhappyː