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Dimenshaper DemoEventsVersion 0.95.4
Game update

Version 0.95.4

Dimenshaper Demo · published 10 Sep 2026, 14:00 UTC · build 24628885

All eventsPlayers around this dateRead on Steam

feat: portals can now belong to a dimension and only work while that dimension is active

feat: mid-air jump tiles can now belong to a dimension too

feat: walls, doors, spikes, cannons, switches, platforms, signs, gems and the golem take the color of the active dimension

feat: new dimension-colored sprites for portals and mid-air jump tiles

feat: chill mode now plays through all levels like normal and expert

feat: finishing the last level in chill returns to the level select

feat: hint to try normal after a fast practice clear, in-game and in the level select

feat: level select shows which buttons switch the difficulty

feat: tutorial now mentions that controls can be changed under options

feat: demo levels 6, 12, 13 and 17 use the new colored portals

fix: removed the color filter over the level when switching dimensions

fix: the golem no longer darkens when it starts to disintegrate

fix: removed the popup after each level in chill mode

fix: unified the outline color of all sprites

chore: removed old and unused sprites

More from Dimenshaper Demo

Other announcements

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Game update11 Sep 2026Version 0.95.7feat: added optional anonymous telemetry, asked once on first launch and switchable in Options > Data feat: added a level failed event that records deaths and timeouts per level so hard spots can be foundGame update11 Sep 2026Version 0.95.6fix: resolution and window mode changes now ask for confirmation and revert after 10 seconds if not kept fix: resolution and window mode arrows no longer wrap around from the largest to the smallest option fix: removed the 320x180 window size, which was too small to read or navigate fix: resolution arrows are greyed out while fullscreen is active instead of changing the label without effect fix…Game update10 Sep 2026Version 0.95.5feat: ventilators now use the new wind sprites with a spinning fan and animated wind streaks instead of particles feat: ventilator wind column stacks per cell and stays in sync with the fan fix: lava animates more slowly so it feels heavier fix: the golem's idle, walk and shoot animations are slower so it feels heavier chore: removed the particle system from the ventilator, no particle or parti…