New
Meet Pulsey! A new mascot on the main menu (bottom-right) — click it for a scrolling credits screen.
The skill tree now lights up and dings when you've got points to spend, with a "Press Tab" reminder until you check it out. Nodes are color-coded so you can see what you can actually afford at a glance.
The currency for skill upgrades is now labeled "LP" instead of "Level," so it's clearer it's something you spend.
Fixes
Saves are much more reliable. Finishing a level now actually saves (it didn't before!), there's a new "Save & Exit" option in the pause menu, and future content updates shouldn't invalidate your existing saves anymore. (There *will* be one, final invalidation, sadly)
Fixed an exploit that let players earn skill points/upgrades indefinitely.
Fixed ability cooldowns sometimes getting shorter than intended after reloading a save.
Fixed missing/blank text on a bunch of books, board games, puzzles, and store signs.
Thrown and dropped items now actually land where you're aiming.
Fixed items getting stuck inside shelves or columns when thrown.
Fixed monster-type items (like the slime) highlighting oddly on hover instead of glowing green.
Fixed the main menu's background pattern slowly drifting out of sync the longer you sat on it.
New games now correctly start at Level 0.
Assorted small visual polish (sign colors/outlines, hint timing).
Balance
Yeet's active duration reduced from 30s to 15s.