Guilds are here: found your own, or browse a live catalogue of guilds that are recruiting right now and apply to the one you like.
A guild grows with its members: shared progress raises the guild's level and opens up more of what it can offer.
The guild week closes on a schedule, and a weekly chest pays out at the tier the guild reached, rewarding the members who were part of it.
A guild shop trades in what the guild earns together, with rewards you cannot get anywhere else.
A leaderboard shows where your guild stands once the week is closed.
Your guild tag is drawn in the world under your nickname.
Guilds open from the button on the main bar (it took the Shop button's place) or with G on PC.
Pets
New pet: the Monkeycopter unlockable through the guild shop's top reward.
Social & Nameplates
Offline friends now show their level and class, and "last seen" means the same thing in the friends list and in the guild.
The nameplate moved under your character and gained a second line for the guild tag; overlapping plates dim each other.
Multiplayer Stability
Crowded rooms hold together much better: attack state is no longer broadcast on every single swing, which used to flood a busy room and make other players freeze or stutter.
A device with a wrong clock no longer re-logs in on every request, which could leave a player without their cloud save.
Quests & Tutorial
The tutorial fairy no longer greets veterans every session by pointing them back at the starting boars, and the arrow no longer sticks to unrelated spots in later acts.
Events & Rewards
The summer event has ended - summer coins no longer drop.
PC & Steam
Windows builds are now code-signed, so Windows 11 stops blocking the game with "Failed to load il2cpp" - and it stays fixed across patches.
Removed an analytics SDK that crashed on startup for players with older system libraries and slowly starved Windows of network sockets during long sessions.