
The first public playtest for Kill The Hero has started.
You can now jump in, build your dungeon, place traps and guards, play powerful cards, and let those brave “heroes” discover why invading your domain was a terrible idea.
This playtest is an important step for us. We want to see how the game feels in real hands: what works, what is confusing, what breaks, and which parts already deliver that satisfying “yes, my dungeon plan actually worked” feeling.
Some things may still be rough, unbalanced, or unfinished. That is exactly why this playtest exists. Your feedback will help shape the next steps.
Play the game, try strange strategies, and tell us what happened.
The easiest way to send feedback is through the in-game feedback form. Press Esc during the game and open the feedback option from the menu. This lets you send me your notes directly, together with useful game information and your current save file, so I can better understand what happened.
Feedback about balance, clarity, bugs, pacing, UI, and general game feel is especially useful.
Thank you for joining the playtest and helping make Kill The Hero better.