
Aethermancers! We just released another small patch accompanying our Alchemical Awakening update! We are nerfing some of the over-performing Echo skills, but also buffing some types that performed not as well recently. We also fixed quite some more bugs!
Added Skip Button to Khepri Cutscene (for now only works once you are in the “Combat” view part of the cutscene)
When there is a conflict between a local and a remote savefile the timestamps of when each save file was last saved are now displayed to help with the decision
Molten Charm: Changed to: “Applies Echo to target ally. On Echo: Target ally generates 1 Random Aether. Free Action.”
Old effect: Target ally generates 1 Random Aether. Applies Echo to that ally. Free Action.
Ripple Charm: Changed to: “Applies Echo to target ally. On Echo: Applies Dodge to target ally. Free Action.”
Old effect: Applies Dodge and Echo to target ally. Free Action.
Echo Glacier: Reduced base damage to 2 x 4 (from 2 x 5)
Chorus: Required support actions to generate Aether adjusted to 7 (from 5)
Blessed Pact: Damage adjusted to 1 for every 4 buffs consumed / applied (from 1 for every 3)
Overheal: Removed the Healing +1 perk
Bubbling Echo: Reduced healing to 2 x 4 (from 2 x 5) and reduced shielding to 1 x 4 (from 2 x 3)
Voice: Echo application adjusted to 1 for every 7 allied Actions (from 1 for every 6 allied Actions)
Sanctuary: Shielding per Echo stack reduced to 2 (from 3)
Unbound Aether: Healing reduced to 3 (from 4)
Echoes of Torment: Echo stacks applied reduced to 2 (from 3)
Shout: Shielding removed
Positive Vibrations: Healing reduced to 2 (from 3)
Energizing Strike (Action): Damage increased to 4 x 3 (from 4 x 2), debuff cleansing reduced to 3 (from 4)
Reactive Storm (Maverick Action): Crit Chance increased to +20% (from +15%)
Massive Regeneration (Maverick Trait): Now increases Regeneration healing by 1 for every 20 health (instead of every 25 health)
Foreboding Rain (Action): Terror applied increased to 4 (from 3)
Bone Chill (Action): Terror applied increased to 6 (from 5)
Hail Storm (Action): Terror applied increased to 3 (from 2)
Chilling Trap (Maverick Action): Terror applied increased to 7 (from 6)
Tyrant (Maverrick Trait): Terror applied increased to 1 for every 5 shield (from 1 for every 10 shield)
Bonfire (Action): Burn applied increased to 3 (from 2)
Alchemical Charge (Action): Damage increased to 3 x 5 (from 3 x 4)
Lightning Charge (Maverick Action): Damage increased to 3 x 5 (from 3 x 4)
Electrical Burn (Maverick Trait): Damage increased to 15 (from 11)
Mud Fling (Action): Healing increased to 10 (from 7)
Ebb (Maverick Action): Purged Aether increased to 5 (from 4)
Mud Tide (Action): Healing increased to 2 x 7 (from 2 x 6)
Cleansing Flame (Action): Healing increased to 5 (from 4), debuff cleansed increased to 5 (from 4)
Summon Wisp (Maverick Action): Shield Upkeep increased to +3 (from +2)
Splatter (Critical Trait): Crit Chance increased to 30% (from 25%)
Cunning Minions (Critical/Sumon Maverick Trait): Crit Chance per minion increased to 15% (from 10%)
Cleanse Corruption (Trait): Healing perk increased to +2 (from +1)
Natural Cure (Action): Debuffs cleansed increased to 6 (from 4)
Auto Heal (Trait): Healing increased to 3 x 3 (from 2 x 3)
Snow Mark (Maverick Action): Healing increased to 3 x 5 (from 2 x 7)
Synchronous Healing (Maverick Trait): Healing increased to 2 x 5 (from 2 x 4)
Increased the essence for several Maverick Summon Actions: Faun, Wisp, Yokai, Salamander, Impundulu, to 5 (from 4)
Champion Ravager changes
Removed Crit Damage +1 perk
Vestige-2 trait changed to Cosmic Horror (instead of Nightmare)
Champion Dullahan changes:
Dullahan (both shifted & unshifted): Vestige-1 trait changed to Shared Torment (from Aggressive Purging)
Dullahan (both shifted & unshifted): Shielding perk increased to +2 (from +1)
Shifted Dullahan: Vestige-2 trait changed to Tyrant (from Cosmic Horror)
Increased cost of Epic Artifacts at the Merchant to 35 (from 25)
Domovoy: First perk increased to Healing +2 (from +1)
Adjusted skill acquisition requirements:
Fortify: Requires summons in the party
Boreal Blessing: Requires summons in the party
Ebb: Requires Echo in the party
Essence Eruption: Requires summons in the party
Aethereal Minions: Requires summons in the party
Afflicted Minions: Requires summons in the party
Afterstorm: Removed requirement for evasion
Bloodletting: Requires Weakness in the party
Bloody Echoes: Requires Echo in the party
Blind: Requires either Terror or Evasion in the party
Chorus: Requires support actions in the party
Cosmic Echo: Requires Echo in the party
Echo Chamber: Requires Echo in the party
Echoes of Torment: Requires support actions
Echolocation: Requires Echo in the party
Critical Purging: Removed requirement for Crit Chance
Dread and Gore: Requires either Terror or Bleed in the party
Ember Pact: Requires purging / stealing Aether in the party
Immortal Evil: Requires Regeneration in the party
Overheal: Requires heals in the party
Positive Vibrations: Requires Echo in the party
Sanctuary: Requires Echo in the party
Torpor: Requires Weakness in the party
Tyrant: Requires Terror or Shields in the party
Unbound Aether: Requires support action
Fixed Living Armor weakness reduction not processed correctly when enemies were doing not much damage with their hits
Added the missing shield cap to Crystalize
Fixed possible loading issues and teleporting back to Pilgrim’s Rest when entering a portal
Fixed Evasion Mastery not taking all of the crit chance into account
Skull can no longer multiply buff stacks applied to your own monsters
Fixed merchant discount never applied onto the artifact
Fixed the artifact offered at merchant always being improved version when you had the ‘Merchant Rarity Upgrade’
Fix being able to get "Interacted with : 9" texts etc.
Fix Bronze Lion Reset Action description
Update Alchemical Woods Soulbound Prices for Lilly to match the ones from Pilgrimage Path
Fix Japanese Loca for the Skill Explosive Release
Make Khepri 2nd and 3rd Phase Tutorial stop time to avoid weird interactions with retaliates
Fixed Overheal description
Fixed Loyal Minions sometimes not applying the 2 Essence bonus
Fixed Synchronous Healing only triggering one heal instead of two
We also have quite some more bigger-effort reworks and adjustments for some other skills planned (like certain Terror skills), but those will come with the next bigger update!