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Iron BirdEventsEarly Access Update 1 — Boss Overhaul, Localization & Stability
Game update

Early Access Update 1 — Boss Overhaul, Localization & Stability

Iron Bird · published 6 Jul 2026, 07:23 UTC

All eventsPlayers around this dateRead on Steam

Hello, pilots!

This is our first major update since the Early Access launch. It brings the build fully up to date with everything we've been working on — a big overhaul of the late-game bosses, localization improvements, and a batch of important fixes.

■ Boss Overhaul
- All 5 Act 4 "King" bosses reworked with 20 new signature mechanics, each with dedicated sound effects
- Final boss received 4 new signature mechanics and unique SFX
- New 5-tier color system for boss bullets — dangerous projectiles are now much easier to read in dense patterns
- Beam-type enemies now have multi-stage destruction effects

■ Fixes
- Fixed a progression blocker where stages could repeat infinitely after defeating a King boss
- Fixed Titan not unlocking even after meeting the King boss kill requirement
- Fixed the final boss HP timer carrying over incorrectly between phases
- Fixed missing boss destruction sound
- Fixed title screen music playing twice
- Removed leftover debug text from the HUD

■ Balance
- Rebalanced HP hierarchy for tanky enemies and boss parts
- Improved visual differentiation between sub-units

■ Localization
- Completed full translation pass across all 7 supported languages (EN / KO / 简体中文 / 日本語 / RU / ES / DE)
- Fixed missing characters (□ boxes) in Chinese and Japanese text

■ UI & Quality of Life
- Aircraft select screen now shows your best cleared Protocol tier for each aircraft
- Polished game over screen stat layout

■ Under the Hood
- Better build diagnostics so we can track down issues faster from your reports

Thank you for playing Iron Bird during Early Access — your feedback and reports directly shaped this update. See you in the next one!

— Wonder Road

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