
We would like to thank our user Quirken for sharing this issue with us and patiently providing feedback on our adjustments throughout the process. This game improves thanks to you, and we are grateful to everyone who shares their feedback. Hello Quadrix players, We have launched the Virtual Canvas scaling system, which fundamentally resolves all interface (UI) issues experienced on various resolutions (4K TVs, MacBook Retina displays, and High DPI monitors).
Perfect Interface Ratios: Text, buttons, and graphics will now scale with their original proportions without overlapping, regardless of your screen resolution.
Mouse Cursor Synchronization: Mouse cursor drift when dragging and dropping on High DPI or 4K screens (Sliders, Avatar Editor, etc.) has been largely resolved.
Pixel Clarity: Thanks to Nearest Neighbor filtering, your pixel art graphics and UI lines will not blur but remain sharp when scaled up.
Aspect Ratio Protection: The gameplay area is automatically protected with Letterbox (black bars) on UltraWide (21:9) or legacy (4:3) screens.
Since this is a major infrastructure change, some minor alignment bugs might have slipped through. If you notice a misaligned button, text spilling out of screen boundaries, a tiny UI element, or an unclickable area in the game, please write a comment under this announcement with the following details:
Your monitor resolution (e.g., 3840x2160, 2560x1600)
The UI Scale preset you selected in settings (e.g., 150%, 250%)
Your system specs (e.g., Windows RTX 4060, MacBook Air M2)
The screen where the issue occurs (e.g., Main Menu, Store, Settings, In-game)
Thank you very much for your support, and have fun!