Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
goblinAmerica›Events›Friday Night's Sudden Patch Now
Game update

Friday Night's Sudden Patch Now

goblinAmerica · published 2 months ago

All eventsPlayers around this dateRead on Steam

Hey kid, patch:

  • An additional bonfire has been added to The America Project browsing challenge, as well as something to comfort you on your journey.

  • A slew of optimizations targeting both GPU- and CPU-bound machines. People should generally see performance improvements, especially in areas dense with goblins.

  • The "View Distance" setting in the graphics settings now affects how aggressively NPC animations are throttled by distance. If you have had performance issues in areas with lots of NPCs—or if you have not had performance issues and want NPC animations to be less aggressively throttled—you should update that setting the next time you play.

  • Updated goblin LODs to better-preserve important detail on low-end systems.

  • Correctly updated the Swamp Sorcerer Hat's provenance. Thanks Lumenoxis.

  • Added a 500 FPS cap setting to the graphics menu because somebody named Wormy asked for it. I don't really understand.

  • Made some lighting tweaks to the Baltimore & Potomac Railroad Station.


I was planning on also using these patchnotes to do a little roadmap. But it got late and it's Friday night, and you know what that means: Time to go walk my dog three times in a row. Bye.

More from goblinAmerica

Other announcements

All events
goblinAmericaGame update3 Aug 2026August Is Here: BugfixesHi everyone. I have some bugfixes for you. · Fixed the "stuck in body" bug. Embersember, your long vigil should finally be over. A bug involving enemy ragdolls bobbing in water would occasionally cause players to become stuck crouching and ignored by enemies. If you continue encountering this bug, please let me know in the forums—the fix is a little complicated and may require some tweaking. ·…goblinAmericaGame update25 Jul 2026Friday patch: Major Optimizations and Minor DelightsHi. Here's a Friday patch: · Major optimization pass targeting VRAM exhaustion on every level for people playing with baked lighting (without Lumen). These changes involved pretty substantial changes to how baked lighting is calculated. Lighting and shadows should generally look very similar, but please let me know if you encounter any lighting bugs. · Major optimization pass targeting various…goblinAmericaGame update24 Jul 2026A little Thursday patch at this point.Hey everyone. A little Thursday patch: · Improved gun behavior when fired very close to a wall. This should be most noticeable with the Rockets Launcher. · The Body Collision Pain Potion should now correctly cause body collisions and pain. · Post-bonk air control now smoothly interpolates back to its normal value. This should decrease jagged/strange movement immediately post-bonk. · Made some t…