R.I.P. - Reincarnation Insurance Program · published · build 23915860
Greetings, elite agents!
Intel Division has confirmed that Skyfort – one of humanity's largest refuge strongholds – has become a new nest for the Corrupted. Not only are bio‑infected spreading, but its central AI has also activated a non‑discriminatory defense protocol. Prepare immediately to investigate this stronghold, eliminate all threats, and reclaim "operational control" of this zone.
Added 2 new exclusive Mythic drops from the Skyfort bosses
Chip – "Stellar Orb": After reloading, summon multiple energy orbs that spin rapidly around you, dealing [Psionic] damage on enemy collision.
Grenade – "Dreadwyrm Breath": After landing a certain number of hits on enemies, summon the Thunderdrake to breathe forward, dealing [Tactical Skill] damage.
Added 4 new regular monsters, 2 Elites, and 2 Bosses. These fearsome foes will appear within Skyfort.
Elite – Skittering Ambusher
Elite – Corrupted Chanter
Boss – Thunderstruck Guardian
Boss – Cataclysm Thunderdrake
Redesigned the Mode & Map selection interface for a more intuitive experience.
We have revamped 22 equipment Modules, 6 Talents, and 8 Techs that previously used fixed damage values. These fixed damage values will now scale with your Specialist's Combat Level during battle, providing even greater combat support!
When viewing equipment or Techs, press [CTRL] / [Right Analog Stick] to see detailed information on how fixed damage values scale with level.
When viewing equipment details with [CTRL] held, you can also see the stat range for each affix.
Improved keyboard & mouse / controller control logic: operations previously requiring [Mouse Middle Button] / [Press Right Analog Stick] in the Shop/Warehouse/Artisan interfaces are now unified to [Mouse Right Button] / [Controller X Button].
Added control prompts to equipment info.
Improved controller usability in the Artisan, Inventory, Quest, Map Selection, Void Spire, and Tech Save interfaces.
Improved dynamic visual effects in various interfaces.
Improved the visual feedback when a Specialist is defeated.
Optimized character materials to improve performance.
Optimized performance when spawning large numbers of different monster types.
Optimized memory cleanup, resulting in smoother overall performance.
Fixed an issue where cursor focus would incorrectly snap to the highest cleared layer when selecting a Void Spire stage with a controller.
Fixed an issue where the cursor could not move in certain areas of the Main Menu and Settings interface when using a controller.
Fixed an issue where damage statistics in the Void Spire were displaying incorrectly.
If you encounter any issues during gameplay, feel free to join our official community discussion groups, where you can discuss the game with other players.
Forms:
https://forms.office.com/r/jVC50yxVLn
Discord:
Ver 0.8.9
Version Date: 2026.6.25