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Echoes of Red PlaytestEventsPatch Notes (build: 0211252011)
Game update

Patch Notes (build: 0211252011)

Echoes of Red Playtest · published 2 Nov 2025, 19:16 UTC

All eventsPlayers around this dateRead on Steam

✨ Major Addition
• Added a new menu to monitor real-time statistics!
Includes over 50 stats, with values that automatically change color depending on whether they are positive or negative.

Buff
• Increased fire particle count (+50% on enemies, +100% on Flame Burst)
• Damage numbers above enemies are now larger (font size: 3 → was 2)
• Cluster Bomb throw interval reduced to 2s (was 3s)

Fix
• Fixed equipment not being properly removed when skill points were depleted
• Fixed the “unavailable” icon not showing correctly on non-equipable/removable/purchasable equipment
• Fixed an issue where status effect icons and particles weren’t activating correctly on the boss
• Fixed an issue in-game where language buttons overlapped, triggering their sound every frame

Player Balancing
• Slightly adjusted the way damage reduction is calculated

Enemy Balancing
• Explosives and Bloaters can now occasionally take a small perpendicular step to dodge incoming bullets
• The slow-motion effect upon defeating a sub-elite now only triggers if it’s within a certain radius of the player

Others
• Replaced every incorrect use of “projectile” with “bullet” in the English version
• Replaced all instances of “probability” with “chance” in the English version
• Most upgrade descriptions have been recolored for better readability at a glance
• The Magnetic upgrade has been renamed to Magnetism
• Mineral upgrade descriptions have been updated to match the terminology used in the stats menu
• Added a currency icon next to weapon prices
• Added a clearer indicator showing which equipment level is currently selected
• Slightly adjusted the color of the currency icon for consistency with other icons
• Skill points now shake when reaching 0
• Added a scroll sound to the pause menu while in-game
• The vulnerability icon size on enemies is now proportional to the enemy’s size
• Added a limit to the number of bounce and pierce visual effects to improve performance in heavy scenarios
• Updated the visual effect for bullet piercing to make it much clearer

More from Echoes of Red Playtest

Other announcements

All events
Echoes of Red PlaytestGame update12 Feb 2026Patch Notes (Build: 1202250247)2 months of updates! ✨ Major Additions / Updates · Completely reworked all 15 game languages from scratch with native translators. · English, French, German, Spanish (Spain), Portuguese (Brazil), Italian, Polish, Russian, Turkish, Ukrainian, Indonesian, Japanese, Korean, Simplified Chinese and Traditional Chinese have been fully revised. Language mixing issues should now be resolved (still unde…Echoes of Red PlaytestGame update17 Dec 2025Patch Notes (build: 1712250131)✨ Major Updates • added a new difficulty: Endless Elites — every time an elite is defeated, another one immediately spawns, until the boss Balance • elites can now spawn immediately after reviving (previously they could not) • impact frame duration has been set to 1/24 Optimizations • limited enemies with forced animation near the player to 20 Fixes • “Upgraded Weapons” is now correctly transla…Echoes of Red PlaytestGame update10 Dec 2025Patch Notes (build: 1012251750)✨ Major Addition • added an animation when upgrading weapons (can be skipped early) • added a new elite: Devourer Fix • fixed settings not saving correctly and resetting without any apparent reason • fixed the selected-level indicator in the equipment menu not updating when the menu is opened • fixed some menu animations overlapping with each other • fixed dropped weapons not showing the correc…