Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Viscera Cleanup Detail›Events›Happy Holidays!
Community

Happy Holidays!

Viscera Cleanup Detail · published 13 Dec 2024, 10:13 UTC

All eventsPlayers around this dateRead on Steam

Greetings, noble mop-brigade!

Another year draws to a close, like the airlock doors on your fellow janitors; with much kicking and screaming.
And we're one step closer to a getting something juicy into your eagerly waiting gloved hands.

Before we take a much needed break, we'd just like to say thank you to you all, and wish you an amazing Christmas and holidays*!
*Aerospace Sanitation does not condone the rampant exploitation of holidays for personal gain; work is worth, work is life**, work is you.
**Aerospace Executives are exempt from mandatory work orders under section 7:A of the company executives contract; attendance of the 48h long office party on Elysium Station is however, respectfully requested.

While we're taking a bit of time off from work this year, we've already got some plans for the next steps come next year.

To that end, here's a short run-down of where we stand, and what's next.

Where you at?


While we had hoped to finish the first major level as part of a showcase, we didn't quite make it.
Although, that being said we did make significant progress on it. Most of the mechanics we had in mind are in or nearing completion, and we introduced lots of brand-new high-quality content, so the level is looking really nice as it comes together.

See for yourself. Still a work in progress of course, so bear that in mind.


We even begun some work on the janitor Office, which will be an ongoing area of experimentation and design moving forward.

We redesigned the drop-pod, and gave it a shiny new look with lots of functional elements.
As you can see.

For a comparison, here is a screenshot of the same area from February.

We got to grips with some challenging new features in UE5, and are now much better positioned to simply add whatever we wish with less hurdles to implementation. This has been a big thing slowing stuff down, the sheer scale of things to learn when it comes to UE5's toolset.

We also improved a lot of other things just to make the development itself easier, editor tools and the like. These things you won't notice, but we will.

Onward!


So, what's next?
Well, firstly we need to finish the level we have coming together, and this means not only the last remaining mechanics, but also the artwork, particle FX, sounds, music, and possibly some reworking if we're not happy with the first draft's gameplay experience.

Secondly, the janitor office. Lots to figure out here! It needs some basics of course, and then lots of new things we've not worked out yet, and a ton of detailing. It'll be an ongoing thing, so we'll focus on an initial draft version of it first.

Thirdly, new tools. We've got lots of ideas here, one of which is essential to add at this point. The others will follow in the future as needed. Part of their design is to be useable in lots of places, but that may change.

Fourthly, the User Interface. It's bare-bones and ugly. It needs a touch of artwork.

Fifthly, refinement. Just about everything needs refinement, from the movement and camera, to the basic tools, and the blood decals(which themselves have to be reworked to work with UE5).

Sixthly(is that a word? It feels illegal...), janitor's personal items. Music and the Big Banger, the janitor Trunk, trophies, customization, interactive items, etc.

Seventhly, the game's story, underlying plot, corporate advertising, progression, scoring system, consequences and beyond! Much of this will likely only be introduced later on.

In conclusion


Well, we're pretty deep into it at this point, but you can see things are coming together. All we can do is keep at it. For now, we'll take a break and return to it somewhat refreshed.
If you wish to stay slightly more informed, be sure to check out the Viscera Cleanup Detail 2 - Development Log page for somewhat more regular updates.

In the meantime, I hope you all have a great holiday, and we'll see you in the next year.
Oh, and do be sure to pay Santa's workshop a visit, I hear it is in a terrible state. Those poor elves...
Merry Christmas, everyone!

More from Viscera Cleanup Detail

Other announcements

All events
Community12 Dec 2025Happy Holidays!Season's greetings, noble mop wielders! Another year is coming to a close, and with it a lot of work. It has been an unusually taxing year for us with some unexpected(aren't they always) set-backs, but we're finally taking our annual break to cool-off and refocus our efforts for next year. With the work put in so far, VCD 2 remains underway and is as ever nearing a solid early showcase version.…Community23 Oct 202510 Year AnniversaryGreetings, noble mop-warriors! Ten years. It has already been ten years to the day since the full release of Viscera Cleanup Detail. It feels like only yesterday (and yet so long ago at the same time), that we were putting the final touches on our crazy creation. To celebrate and honor this occasion, we'd like to take a moment to look back and reflect upon VCD's history. Thanks Be To Our Legend…Community7 Jun 2025VCD 2; more sneak peeksGreetings, all! I hope everyone is well, and their mops freshly dipped. Feels like forever since the last update, so I thought I'd take some time to get everyone up to speed on what we've been up to since last year. There have been some exciting developments and additions for our eventual VCD 2 showcase. We don't want to reveal too much(as that's half the fun!), but even so there will be lots o…