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Sword & Banner PlaytestEventsDemo 0.3.7 - Patch Notes
Game update

Demo 0.3.7 - Patch Notes

Sword & Banner Playtest · published 13 Sep 2026, 22:04 UTC

All eventsPlayers around this dateRead on Steam

Demo 0.3.7

Battles

  • Shield wall placement previews now update live to show where your men will actually stand.
  • Enemy armies now try to march around large rocks and rivers rather than straight into them.
  • Enemy armies now cross fords to reach you instead of stalling at the water's edge.

Interface

  • Market and inventory items now show a tooltip — what they're worth, how they're made, and which unit upgrades use them.

Fixes

  • Fixed an issue where robbing caravans did not count towards the caravan robbing quest.
  • Fixed an issue where some units would ignore a new order given while they were still moving.
  • Fixed an issue where units forming up beside water or rock could be placed hard against the edge.
  • Fixed lords briefly flickering onto the map while stationed in a settlement.
  • Fixed camps and parties hidden in the fog of war still showing a tooltip on hover.
  • Fixed the volley fire range ring showing a shorter reach than the ability could actually fire.
  • Fixed winning a battle against an attacking army while besieging a settlement wrongly lifting the siege; it now continues (losing still lifts it).
  • Fixed crows on the ground sometimes being invisible until they took flight.
  • Fixed right-clicking an enemy switching your units to aggressive stance; they now keep whatever stance they were in.
  • Fixed the Gameplay options running off the edge of the settings panel.
  • Fixed ordering a shield wall to move sometimes marching it backwards, away from where you clicked.

Notes for old saves

  • Saves from 0.3.6 load and carry on.
More from Sword & Banner Playtest

Other announcements

All events
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