VISUAL EFFECTS OVERHAUL
- Iron Chain: reworked chain link effect between bound units.
- Holy Shield & Fire Shield: new sphere shield visuals; Fire Shield flames refined.
- Cloud Shield: refreshed looping effect.
- Lightning Bolt: new flash and ribbon effects.
- Heal & Persistent Heal: improved cast and looping visuals.
- Wind Fury: new vortex and ribbon effects on cast and while active.
- Haste (Move Fast) & Slow (Move Slow): new wind ribbon visuals.
- Wall of Fire: reworked flame effect.
- First Aid Tent: healing now shows a visible link between the tent and the unit being healed, plus a tent glow.
- Elemental Resistance (Fire/Water/Air/Earth): new resistance shield effects.
- Elemental Vulnerability (Fire/Water/Air/Earth): new vulnerability mark effects.
- Physical Resistance: new shield effect.
- Fixed a noticeable stutter caused by effect pre-warming at the start of battle.
BATTLEFIELD
- Hex ground textures are now sampled in world space, so terrain reads as one continuous surface instead of per-tile discs.
MAP & UI
- Map brush: choose your brush color, and clear all strokes with one click.
- Level-up panel: right-click a skill to view its full-size icon.
- Polished the spell specialty tooltip in the hero profile.
BALANCE
- Reduced the cost of the morale-lowering spell card.
OTHER
- Fixed a stats issue where daily active players were not counted across game versions.