
Hi everyone! We've been reading your feedback and suggestions closely, and this update is built around them. This time, our main focus is on quality-of-life improvements and making the overall experience smoother.
This update includes the following changes:
added reference information explaining the color coding for different Temporary Vein types
added reference information showing the base income multipliers for different rock types
added the ability to demolish the Jeweler, Black Market, Hunters' Camp, and Cleaner and choose the alternative upgrade branch instead, making achievements easier to obtain without having to repeat the entire progression
Porters now pick up gemstones lying on the field
added the option to pause automation for the Crusher, Smelter, and Forge
added expanded settings for disabling individual sound and visual effects
added a more detailed tooltip for the experience bar
If you've found a bug or localization issue, or would like to share a suggestion, let us know on our Discord server: