Hypercore: Rhythm Bullet Hell Roadmap - September/October
Hi everyone !
Here's the HyperCore Roadmap for september and October:
Quality of Life & Features
Currently in the Works:
- Game Over Leaderboards: Putting your final scores and rank right on the results screen so you don't have to hunt for them.
- UI Overhauls: Redesigning both the Settings and Leaderboards UI to be way cleaner and easier to navigate.
- Better Leaderboard Filtering: Adding quick toggles for Global, Friends, and Surrounding scores, plus smarter overall sorting.
- Player Profiles & Stats: PPScore, custom Player Profile UI, Run Rankings, and letting you inspect other players' stats.
- Clarity Improvements: Making Campaign objectives and Infinite Mode stages way easier to understand at a glance.
- Precision Mode Polish: Removing that strict on-beat limitation for sidestepping so movement feels much tighter.
- New Tutorial: Reworking how we introduce mechanics to help new players get up to speed faster.
Planned Down the Road:
- Controls customization.
- Focus Mode toggle.
- Replays!
- Perfect Synchronization Ranked!
Campaign Refinements
Currently in the Works:
- Novice Difficulty: A no-death campaign option for when you just want to vibe and practice.
- Smoothing the Curve: Flattening out the difficulty curvein the current campaign so progression feels far more natural.
Planned Down the Road:
- Master Difficulty: An absolute gauntlet unlocked only after you clear Expert.
- Campaign+ Mode: Escalating difficulty that scales as you push further.
- Campaign Leaderboards: Dedicated scoring for story levels.
- Visual & Beatmap Polish: Continuous touch-ups to level environments, visuals, and track layouts.
Issues being looked into
- Leaderboard Syncing: Fixing that annoying issue where updated scores occasionally fail to post.
- Precision Mode Bullets: Resolving a bug causing bullets to count inconsistently between runs.
Massive thanks to everyone dropping feedback, reporting bugs, and playing the game. It helps us out tremendously!