Balance 1.0 is here!
I've spent a lot of time recently working on the game's balance — testing builds, tweaking weapons, running millions of simulated battles, and then doing it all over again.
The result is the new Balance Version 1.0.
The goal wasn't to make every weapon equally strong in every situation. Different weapons should still have their own strengths, weaknesses, counters, and synergies — but the overall meta should now be much more stable and balanced.
This update also includes a large amount of smaller improvements across the game:
Tutorial improvements and clearer explanations
Battle log fixes and cleanup
Better Battle Skip behavior
UI and tooltip improvements
Fixes for various weapon and effect interactions
Ranked and server-side improvements
Lots of small bugs, edge cases, and general polish
Most of these changes are small on their own, but together the game should feel noticeably cleaner and more consistent.
Balance is never really finished, of course — but 1.0 is the point where I'm finally happy with how things are looking.
Thanks for playing the demo and helping me test the game! ❤️