
Thanks for playing the demo everyone! We received a lot of valuable feedback. Some of the smaller changes are addressed in this small update. In the meantime we are also hard at work on the bigger features!
Improved combat clarity with expanded enemy information, better tooltip positioning, and clearer hit feedback.
Burn and poison now wait for their full duration before dealing their first damage tick.
Fixed an issue where very fast structures could stop activating.
Improved early encounter placement and removed unavailable banners from demo shops.
Fixed various interface and localization issues.