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An Unreasonable Number of ZombiesEventsAn Unreasonable Number of Achievements
Community

An Unreasonable Number of Achievements

An Unreasonable Number of Zombies · published 3 Sep 2026, 05:36 UTC

All eventsPlayers around this dateRead on Steam

Steam Achievements FTW

The achievements fall into six groups.

  • FIRST NIGHTS - getting through the early ones and working out that leaving is the win. [spoiler!]

  • THE BET - whether you SECURE what is ON YOU or go back out for more. Every one of these is a decision, not a task.

  • THE DISTRICTS - at least one for every playable district (for the most part), keyed to whatever that district is actually about.

  • KNOCKING -Knockity Knock! Knock! Time to evacuate. Save civilians...if you can.

  • THE GORE - what the voxel destruction is for. All short, all loud.

  • THE LONG WAY - a streak ladder, three containment tiers, and one capstone.

Four are hidden. You can see their icons, but the words are blurred out, and that is how they will stay until ya unlock 'em!

More from An Unreasonable Number of Zombies

Other announcements

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Community12 Sep 2026DEVBLOG 02 - "Making Infection Matter"The challenge I’m working on right now is making district infection something you feel when you play. The map shows a percentage, but a higher number doesn’t yet mean a harder fight. I’m exploring two connected ideas: faster zombie spawns at higher infection levels, and adjusting how much infection each completed stage removes. The charts below help me compare the numbers before putting those c…Community11 Sep 2026DEVBLOG 01 - "The endgame problem"First of these. The plan is one whenever something worth showing changes, rather than one a week padded out to look busy. Nearly all my time right now is going into balance and the endgame, so that is what this one is about. The release city. Twenty-two districts, and you play one of them a night. The full city is 22 districts. The only thing that brings a district's infection down is CLEAR, wh…Community8 Sep 2026Controller SupportThe (pre-release) demo now plays start to finish on a controller. Menus, the city map, all seven districts, the pause screen, the upgrade tree. No point where you have to reach for a keyboard or a mouse. That sounds like a small thing...but it wasn't, and the reason is worth writing down, because this game is not built the way most games are. The map Harbor Gate is the exception, because it is…