If you know Raccoon Logic, you probably know us from Journey to the Savage Planet and Revenge of the Savage Planet. So... why hockey?
Because we think it's exactly the kind of game we're built to make.
At its core, great hockey is all about responsive controls, player movement, split-second decision making, teamwork, and creating those unforgettable highlight moments. Those are the same principles we've spent years refining across our games, and we couldn't be more excited to bring that experience to the ice.
Building Breakaway Hockey League also gives us the chance to try something different.
Instead of disappearing for four or five years and revealing a finished product when it's "done," we're taking a much more community-driven approach. We're self-funding and publishing Breakaway ourselves, which means we can develop the game in the open, playtest often, and work directly with players throughout development.
We're also incredibly fortunate to call Montreal home. It's one of the world's great hockey cities and one of the strongest game development hubs anywhere. Hockey is part of the culture here, and there's no shortage of passionate fans and talented developers who want to help build something special.
The team behind Breakaway brings together decades of experience across game direction, engineering, design, art, animation, audio, production, and QA. While our backgrounds span different genres, we're united by one goal: creating a hockey game that's fun to jump into, rewarding to master, and built to be played for years.
Let’s meet ‘em:
Reid Schneider – Executive Producer/ Studio Head
Steven Masters – Game Director
Marc-Antoine Lussier – Technical Design Director
Erick Bilodeau – Art / Technical Director
Alex Hutchinson – Creative Director
Yannick Simard – CTO / Head of Technology
Noemie L'Ecuyer – Senior Producer
Jeremy Price – Environment Art Director
Cameron Jarvis – Audio Director
Pascal Beaulieu – Senior Character Artist
William Douville – Senior Artist
Marc-André Faucher – Senior Engineer
Brian Stewart – Principal Engineer
Tristan Naudon – Engineer
Alexandre Leblanc-Savard – QA Director
Jessie Sansoucy-Jasmin – Senior Technical Artist
David Labrecque – Senior Technical Animator
Hugo Agostinho – Game Designer & Head of Marketing and Community
Most importantly, we're hockey fans ourselves.
We know the feeling of a perfect passing play, a last-second goal, or a massive hit that swings the momentum of a game. We want to capture those moments while creating something that feels fresh and shareable for today's players.
We're incredibly excited to finally show everyone what we've been working on, and we can't wait to have you join us on the ice.
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Join our Discord - https://bhl.game/discord