
Hello! Good news, the first Patch for Starbase Starlight is now live! There are a few balance changes, particularly to the Firepoint Utility. However the real good stuff is the combos! Basically I thought the utilities, despite being able to get extra ones, just didn't really do anything with each other so I added a bunch of new rewards that combine some of the effects together.
What that means is that there are 10 new rewards, one for every utility pair that do new unique things. Every single one added a new feature to the game and can change how a run looks. They all combine some of the strengths of both utilities to do something interesting and powerful. If you wanted to have a defensive powerhouse with a Shield and a Scrapyard, now they combine to regenerate the shield faster for unprecedented defensive powers.
I hope you enjoy the new features and that you have fun playing!
----------------------------------------------------------------------------------------------------------------
Patch Notes
Combo Rewards :
Added a new series of Rewards that can be taken instead of a third utility. They use the first two selected utilities and add a bonus effect.
Shield and Auto Turret : Auto Turrets deploy a shield when used as a Defensive Platform. Enemies that hit the shield are bounced back.
Shield and Electrofield : When the Shield takes damage the Electrofield reacts, triggering its effects an extra time.
Shield and Scrapyard : The Scrapyard now uses parts to repair the shield as well as the Station health.
Shield and Firepoint : The Firepoints gain small shield that blocks damage from a direction once before recharging.
Auto Turret and Electrofield : While Deployed Auto Turrets now generate a smaller electrofield around themselves.
Auto Turret and Scrapyard : Auto Turrets attach themselves to Drones and return to the Station when the Drones are destroyed.
Auto Turret and Firepoints : A single Firepoint attaches to each owned turret.
Electrofield and Scrapyrard : Drones leech energy from attacked enemies, restoring battery to the Electrofield
Electrofield and Firepoints : On hit Firepoints generate a small Electrofield that lasts until the end of the wave or battery depletion.
Scrapyard and Firepoints : Having scrap increases the quantity of Firepoints. For each 20 scrap you gain an additional temporary Firepoint and scrap drains over time.
Weapon Effect Changes :
The "Splitting" Effect has been renamed to "Shrapnel".
Utility Changes :
Droneyard Drone Changes :
Increased rotation speed by 33% (75 -> 100)
Increased Docking Range 0.75 -> 1.25
Fixed an issue where destroyed drones weren't considered dead and would prevent new drones being built.
Firepoints :
The Firepoint additional points have a new graphic. They are now marked by a circle for regular, or a diamond for temporary to make it clearer which is the point rotating at your command.
Firepoint Utility has had it's damage reduced from 50% of the starting weapon to 25%.
Firepoint Utility has new rewards
A Tier : Increases the % of original weapon damage by 5%.
S Tier : Increases the % of original weapon damage by 10%
Dev Note : These rewards are Additive for 25/30/35 etc or 25/35/45 etc. Both are repeatable.
Firepoint Utility Reward Adjustments :
Split Firepoints - Even --- Additionally Increases the % of original weapon damage by 10%
Firepoints were generally stronger than other Utilities as they had a very small reward pool and scaled with weapon power. These changes allow for other options to be less over shadowed while allowing a Firepoint build that exceeds the previous power cap.
Scrapyard :
Scrapyard Utility has new rewards
A Tier : Increases the maximum parts by 10%
S Tier : Increases the maximum parts by 20%
Demo
In addition with the release of Patch 1.1 there is also now a demo available! The demo is a slice of the cake. It is a 10 wave round with a preset loadout, giving you an idea of the gameplay but leaving a lot of mystery with the other 7 weapons, 4 utilities and over 100 rewards to discover in the main game!