
Another update addressing balance changes, bug fixes and explanations of game mechanics has been deployed.
Weapon base damage now scales with the weapon level. Previously, only damage received from items increased with the weapon level.
Fixed health bar glow on low HP
Fixed fire barrels do not explode when a ram is equipped
Added a display showing how many officer/weapon picks have been received
Damage numbers now scale up in size for higher damage
Improved mermaid crew loss indicator visibility
Added faction skill tutorial
Reduced homing on eel projectiles to make them more predictable
Reduced galleon collision and cannon damage
If you want to help shape the game, you're welcome to join my Discord.