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Nuclear Option Soundtrack›Events›Update 0.34
Major update

Update 0.34

Nuclear Option Soundtrack · published 45 days ago

All eventsPlayers around this dateRead on Steam

Content, Features & Improvements:

  • New flyable aircraft: VT-7 Vagrant

  • New sea vessel: Surf Class Patrol Boat

  • Artillery Units: (MSV Multiple Launch Rocket System, HLT Mobile Artillery)

  • New models & textures for pilot seats

  • New wheel models & textures for all aircraft previously missing them

  • Surface based missile launchers now take time to reload and consume ammo to do so

  • Munitions trucks have AI now, and will ferry ammo from storage facilities to units that need resupplying

  • Munitions bunkers, dumps, containers and trucks now hold a limited amount of ammunition

  • Glancing collisions with water at high speed will sever aircraft parts

  • Severed aircraft parts now induce drag

  • Smoother take off transition for ducted thrust and swivel duct VTOLs

  • Flight assist no longer toggles Auto/Manual for ducted thrust systems. Like in the FS-12 Vortex, this toggle is determined by Custom Axis 1 position. Full forward is Auto, while any other position is a manual override.

  • Stability Assist is enforced while auto-hover is active

  • Aircraft fuel fires have been reworked and will exhibit much more consistent and predictable behaviour

  • Vehicle wrecks no longer stop vehicles on first collision

  • Vehicles now have better controlled self-righting behaviour

  • Added machine gun emplacement

  • Added Infantry Bunker unit

  • Garrisoned infantry (such as on guard towers, vehicle depots and infantry bunkers) can now use RPGs

  • Added new roads to assist with vehicle access to several Heartland areas

  • Missiles now proximity fuse according their target's actual location instead of observed/known location

  • Improved CI-22 Cricket ground steering

  • FPS limit setting

  • Max Pixel Lights setting

Bug Fixes:

  • Fixed landing gear wheels being unable to roll backwards

  • Fixed missing Eyeball Mk. II loadout for Ibis fuselage pylons

  • Fixed Eyeball Mk. II not giving spotting rewards to the launching player

  • Fixed "double smoke trail bug" on multi-stage rocket motors

  • Fixed mission editor placement on angled surfaces not aligning correctly

  • Fixed D-pad down not being default bound to landing gear, despite the tutorial saying so

  • Fix hangars not opening for AI if all weapons on a hardpoint are restricted

  • Fixed some cases of buggy road pathfinding

  • Fixed some cases of AI aircraft missing runway during landing approach

  • Fixed multi-weapon turrets sometimes firing before recalculating trajectory for newly selected weapon

  • Fixed cursor class CIWS turrets missing targets when ship is in motion

  • Fix Modify Environment outcome not updating wind

  • Fixed potential index out of range errors in Target Detector system

  • Fixed potential index out of range error in unit firing state tracking

  • Fixed issue that would cause AI unit to select more targets than the network sync allows

  • Fixed potential index out of range error with Damage Effects

  • Fixed an unintended performance issue with Bullet Simulation System

  • Fixed potential null reference error with Inertial Seeker

  • Fixed Kinematic Rigidbody Velocity Warnings for Missiles

AI:

  • AI Pilots equipped with multiple forward fixed guns now use linked firing

  • Improved shell gliding behaviour

  • Long range SAM sites do a better job of not wasting missiles on low hit probability targets

  • Anti-air missile launchers will ignore economically unfavourable interceptions

  • Improved vehicle turning behaviour

  • Improved vehicles navigating around obstacles

  • Improved vehicles passing each other head-on

  • Improved landing AI behaviour

  • Added AI system for munitions trucks

  • Added AI system for artillery units

  • Fixed AI helicopters prematurely ejecting during landings

Interface:

  • Improved votekick UI

  • HUD now indicates the closest aircraft via a chevron under the HUD Unit Marker

  • HUD now indicates the platform/player name of the unit closest to the targeting cursor

  • UI Theme system allowing custom HUD and map colors to be defined

  • Upgraded HUD text rendering

  • Input System Update: Rewired updated to newer version to prepare for future Input System improvements

  • Added "Reduce Collective" warning label for low rotor RPM

  • Added controls for camera elevation in cockpit view

  • Additional unit icons

  • Additional info on target selection filter : lased targets, number of inbound missiles.

  • Added reaming overlay on map screen for visualisation of unit ammo management

  • Added weapon station status indicator

  • Improved waypoint circle sizing

  • Settings Menu : changed TrackIR checkbox to a generic Head Tracker checkbox, and added a dropdown for Head Tracker selection to prepare for future updates.

  • Settings Menu : improved readability of Control Bindings Menu

  • Settings Menu : added Controller Glyphs to Control Bindings Menu

  • Main Menu: added one time notification for Input Manager System Update

  • Steam Workshop: Improved steam workshop search to fetch more items with matching name

Audio/Effects:

  • Optimisation pass to reduce performance cost of loading and unloading particle systems and tracers

  • Fixed some instances of pitch oscillations when spectating fast moving units

  • Camera centric wind rushing sound now fades out with reducing air pressure

  • Additional rocket motor sounds for missiles with long burn times

  • Added rocket motor transition effects for Scimitar

  • Added internal lighting to hangars

  • Lights & smoke effects added to refinery prop

  • Structure/ship lights can now blink

  • Added shadows to debris particle effects

  • Added elevator warning lights to aircraft carriers

  • Fixed jittery laser VFX

  • Fix sun position being delayed by a frame

  • Some visual effects received a performance optimization pass to improve average frame times

  • Added potential ammo fires for most ammo storage units

  • Improved appearance of and visual consistency between different types of ammo explosions

  • Improved appearance of bullet hits on terrain when impacts are grouped closely

Balance:

  • Increased Compass dry mass from 5320kg to 6111kg, increased engine thrust from 28kN to 31.6kN, increased effective wing area proportionally

  • A-19 Brawler wing slats will deploy during turns

  • Tweaked center of lift and drag for all aircraft to improve handling feel

  • Scythes will now fail to track if fired at something greater than 80 degrees off boresight

  • Fixed bug which caused very short range scythe shots to exhibit perfect accuracy off the rail, even against ground targets

  • Missiles with home-on-jam capability no longer spread out from each other

  • ARADs are now capable of leading fast moving targets

  • R9 lock persistence increased from 2 seconds to 3 seconds

  • Slightly increased Boltstrike radar power, fire rate and scan frequency

  • The value of a unit's stored munitions is now included in the kill reward

  • Munitions containers & pallets are substantially cheaper

  • Missile proximity fuse now functions independently of guidance, meaning shots from directly behind/head on may have to be physically dodged even if tracking is lost

  • Compass can carry 2 additional Scythes under its middle wing pylons.

  • AAM-29 Scythe drag increased, allowing kinematic evasion outside of ~16km

  • Increased AT-145 laser resistance

  • Increased AGM-99 cost from $480k to $1.25m

  • SAH-46 Chicane moved from Rank 2 to Rank 1

  • VL-49 Tarantula moved from Rank 3 to Rank 2

Mission Editor:

  • Added faction skill multipliers in scenario settings

  • Increased maximum height bounds for unit placement

  • Skill & bravery settings added for aircraft in editor. Skill currently has very limited effect on aircraft behaviour

  • Missiles spawned via the editor can now be assigned a faction

  • Missiles spawned via the editor can now be assigned a target and a guiding radar for SARH.

  • Added RevealUnits outcome

  • Added box selection for selecting multiple units

  • Added direct click-and-drag editing for selected units. Drag to reposition, Alt-drag to move vertically, and Shift-drag to rotate toward the cursor

  • Added copy and paste support for selected units

  • Added unit browser to filter unit selection and list currently selected or all filtered units

  • Added position and angle snapping option

  • Added terrain following toggle for new unit placement

  • New unit placement rotation no longer follows the camera and can be adjusted with the scroll wheel

  • add completeOnEnterRange option for ReachWaypoints Objective

  • Increase ShowMessage text box size

  • Keybind hint to acknowledge dialogue box

  • Dynamic keybind glyphs for dialogue box

  • "add selected" and "select assigned" buttons to objectives menu

  • Altitude line for selected units

  • Improved mission format: Objective and Outcome values are now stored directly instead of via data list

  • Visual Graph Editor for Objectives and Outcomes

Networking:

  • Player Name Syncing: player name is now fetched locally from steam instead of syncing over the network

  • Improved Vote Kick UI: votes shown in progress bar to make it more clear what number is required for vote to pass

  • Improved Anti-cheat for aircraft flying under terrain

Known Issues:

  • Ammo information overlay on map displaying units requesting rearm currently doesn't work for remote clients in multiplayer. This will be patched in a hotfix soon.

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