Hi survivors!
The test is still going strong! By now you've tried out most of the features — come help us decide where the next test should head! The world of the next version is yours to shape 👉 https://forms.gle/a9XdboS197KWUjP27
Run into a problem during the test?
[In-game: press ESC → Feedback Survey]
Through the in-game survey we can pinpoint your account directly and track the issue — it works better than anything else. Don't bottle it up. If something goes wrong, let us know.
Enjoying the game? Tell us that too.
[In-game: press ESC → Player Survey]
We're still in the test phase, and what the final Zeverland becomes — your voice counts. We want to hear every suggestion.
We've received wave after wave of your ideas and brainstorms. This issue we picked the most-requested suggestions, along with the bug-fix progress from these past few days.
Q1: Two quest points are over ten kilometers apart — too far. Can you add teleport / fast travel?
A: We'll optimize the quest and map-generation algorithms to make distances more reasonable. Teleport won't happen for now, but we may open up flying vehicles down the road — a new way to roam the wasteland.
Q2: The first quest is way out past the infected zone, and without a gas mask/antidote there's no way through. I got stuck and died.
A: We'll optimize the map-generation algorithm here, especially the spawn-area layout, so you're not stuck in the toxic fog the moment you spawn.
Q3: Useless, un-dismantlable junk like zombie heads and dumbbells fills up my backpack. Can you add a one-press dismantle/scrap?
A: Heard you on the dismantling hassle . We'll come up with a handier approach so you click less.
Q4: For workbenches that need fuel, can they auto-extinguish when done, let me set a target duration, and skip excess fuel?
A: This one's on the to-do list. Your furnace won't burn fuel for nothing.
Q5: Can I precisely demolish already-claimed buildings inside my own territory? Right now it seems only zombies can tear them down.
A: Not open yet. Since all our POIs can be claimed, allowing free demolition risks players exploiting it to easily take high-tier POIs. We'll think up a better balance.
Q6: Can you add ocean gameplay? Floating salvage out at sea, like a raft-survival thing.
A: There'll be seasonal gameplay like that in the future. Your shot at becoming the King of the Pirates.
Q7: Please rework farming and make food rarer. In a zombie apocalypse you shouldn't be able to find enough to eat at just any shop.
A: Both farming and ranching will get their own skill systems. We're grinding on it. We'll make growing crops a real survival craft too.
Q8: Please seriously consider not putting "open door," "drink," and "poop/search" on the same default F key — constant misclicks.
A: Got it. We'll change that.
Q9: I'd like to command squad members to attack proactively, instead of only fighting back when hit.
A: We'll keep considering and optimizing companion behavior and commands, so your teammates are more reliable.
Q10: When the party is full and you run into an NPC who needs help, you can only leave them — such a shame. Suggestion: let helping NPCs grant Charisma EXP too.
A: Great idea. We'll add it. No more watching a fellow survivor get left behind.
Q11: I'd like to build permanent roads outside my territory too (right now people use two territory flags plus fill blocks to bridge gaps).
A: Great idea. We'll do it. So you can carve out your own roads across the wasteland.
Q12: Some quests/items have ambiguous translations — like the metalworking quest's "craft a homemade object," which is confusing.
A: Got it. We'll keep refining the text and translations, so every description actually makes sense.
✅ Fixed
Main quests getting stuck / not spawning enemies / unable to reset; OBS / stream-capture black screen
🔧 Confirmed, fixing
Stuck in terrain / clipping, character (special infected) invisibility, loot-refresh anomalies, vehicles vanishing, frame drops / performance degradation, CPU overheating, zombie AI / death-detection, lockpick detection, audio loss, frame rate not capping, sorting box not accepting materials, etc.
📝 Logged, scheduled
Training screen freezing, territory / building bugs, combination & door lock failures, light / generator power failures, weapon damage not applying, dying on login, vehicles floating, etc.
🌐 Network-related
Server crashes / connection timeouts, stuck at 100% loading on a black screen → mostly network-environment issues; please check your network or switch nodes and retry
🔍 Investigating / TBC
Settings not working, save / item loss, UI freezing, corpses / trunks not lootable, gun attachments lost on dismantle, etc. can't be reproduced yet; the rest are being checked one by one
We've carefully noted every piece of feedback. Please keep sharing your suggestions in the group chat and help us polish this post-apocalyptic wasteland together! And don't forget to add Zeverland to your Steam wishlist!