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ZeverlandEventsHelp Shape the Next Test! Dev Log #5
Community

Help Shape the Next Test! Dev Log #5

Zeverland · published 30 Jun 2026, 10:06 UTC

All eventsPlayers around this dateRead on Steam

Hi survivors!

The test is still going strong! By now you've tried out most of the features — come help us decide where the next test should head! The world of the next version is yours to shape 👉 https://forms.gle/a9XdboS197KWUjP27


Run into a problem during the test?

[In-game: press ESC → Feedback Survey]

Through the in-game survey we can pinpoint your account directly and track the issue — it works better than anything else. Don't bottle it up. If something goes wrong, let us know.

Enjoying the game? Tell us that too.

[In-game: press ESC → Player Survey]

We're still in the test phase, and what the final Zeverland becomes — your voice counts. We want to hear every suggestion.


We've received wave after wave of your ideas and brainstorms. This issue we picked the most-requested suggestions, along with the bug-fix progress from these past few days.

Player Feedback

Q1: Two quest points are over ten kilometers apart — too far. Can you add teleport / fast travel?

A: We'll optimize the quest and map-generation algorithms to make distances more reasonable. Teleport won't happen for now, but we may open up flying vehicles down the road — a new way to roam the wasteland.

Q2: The first quest is way out past the infected zone, and without a gas mask/antidote there's no way through. I got stuck and died.

A: We'll optimize the map-generation algorithm here, especially the spawn-area layout, so you're not stuck in the toxic fog the moment you spawn.

Q3: Useless, un-dismantlable junk like zombie heads and dumbbells fills up my backpack. Can you add a one-press dismantle/scrap?

A: Heard you on the dismantling hassle . We'll come up with a handier approach so you click less.

Q4: For workbenches that need fuel, can they auto-extinguish when done, let me set a target duration, and skip excess fuel?

A: This one's on the to-do list. Your furnace won't burn fuel for nothing.

Q5: Can I precisely demolish already-claimed buildings inside my own territory? Right now it seems only zombies can tear them down.

A: Not open yet. Since all our POIs can be claimed, allowing free demolition risks players exploiting it to easily take high-tier POIs. We'll think up a better balance.

Q6: Can you add ocean gameplay? Floating salvage out at sea, like a raft-survival thing.

A: There'll be seasonal gameplay like that in the future. Your shot at becoming the King of the Pirates.

Q7: Please rework farming and make food rarer. In a zombie apocalypse you shouldn't be able to find enough to eat at just any shop.

A: Both farming and ranching will get their own skill systems. We're grinding on it. We'll make growing crops a real survival craft too.

Q8: Please seriously consider not putting "open door," "drink," and "poop/search" on the same default F key — constant misclicks.

A: Got it. We'll change that.

Q9: I'd like to command squad members to attack proactively, instead of only fighting back when hit.

A: We'll keep considering and optimizing companion behavior and commands, so your teammates are more reliable.

Q10: When the party is full and you run into an NPC who needs help, you can only leave them — such a shame. Suggestion: let helping NPCs grant Charisma EXP too.

A: Great idea. We'll add it. No more watching a fellow survivor get left behind.

Q11: I'd like to build permanent roads outside my territory too (right now people use two territory flags plus fill blocks to bridge gaps).

A: Great idea. We'll do it. So you can carve out your own roads across the wasteland.

Q12: Some quests/items have ambiguous translations — like the metalworking quest's "craft a homemade object," which is confusing.

A: Got it. We'll keep refining the text and translations, so every description actually makes sense.


Bug Fix Progress

✅ Fixed

  • Main quests getting stuck / not spawning enemies / unable to reset; OBS / stream-capture black screen

🔧 Confirmed, fixing

  • Stuck in terrain / clipping, character (special infected) invisibility, loot-refresh anomalies, vehicles vanishing, frame drops / performance degradation, CPU overheating, zombie AI / death-detection, lockpick detection, audio loss, frame rate not capping, sorting box not accepting materials, etc.

📝 Logged, scheduled

  • Training screen freezing, territory / building bugs, combination & door lock failures, light / generator power failures, weapon damage not applying, dying on login, vehicles floating, etc.

🌐 Network-related

  • Server crashes / connection timeouts, stuck at 100% loading on a black screen → mostly network-environment issues; please check your network or switch nodes and retry

🔍 Investigating / TBC

  • Settings not working, save / item loss, UI freezing, corpses / trunks not lootable, gun attachments lost on dismantle, etc. can't be reproduced yet; the rest are being checked one by one


We've carefully noted every piece of feedback. Please keep sharing your suggestions in the group chat and help us polish this post-apocalyptic wasteland together! And don't forget to add Zeverland to your Steam wishlist!

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