Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Zeverland›Events›Zeverland PT2 Recruitment Is Still Open! Dev Log #3
Community

Zeverland PT2 Recruitment Is Still Open! Dev Log #3

Zeverland · published 28 Jun 2026, 10:12 UTC

All eventsPlayers around this dateRead on Steam

Hi survivors!

Everyone who filled out the questionnaire by this afternoon has had their access granted — remember to check your spam / promotions / auto-deleted folders too!

Haven't gotten a spot yet? You can still sign up here 👉 https://forms.gle/ou4yF1JexzcYU2FE6


The wave of enthusiasm that's poured in over these first few days of PT2 — we've felt it! It's gone way beyond what we expected. Thank you all, truly.

Run into a problem? Tell us.

[In-game: press ESC → Report Issue]

Through the in-game survey we can pinpoint your account directly and track the issue — it works better than anything else. Don't bottle it up; if something goes wrong, let us know.

Enjoying the game? Tell us that too.

[In-game: press ESC → Player Survey]

We're still in the test phase, and what the final Zeverland becomes — your voice counts. We know it well: whether the game ultimately does well comes down to how many of your needs we meet. We want to hear every suggestion.

Did you make something worth remembering during this test — crafted a character you're really proud of, built a grand house, or stumbled into some magical moment? Record it with the built-in Win + G screen recorder and send it our way 👉 https://forms.gle/NuKadwpY4fszbbwS7

We're gathering everyone's PT2 highlights to make an official commemorative video and preserve these moments.

The game is still growing, and so are we. Thank you to every survivor willing to walk this test alongside us — your participation is the very reason this wasteland exists.


Player Feedback

Q1: Could you add a photo mode to capture those apocalyptic money shots?

A: On it! Photo mode is a definite yes — it's already on the plan. Once it's live, you'll be able to properly immortalize your wasteland life~

Q2: Can single-use containers like empty bottles and cans be stacked to save slots?

A: We can do that~ We'll fit it into the schedule and tidy up your storage a bit.

Q3: Can sprint be switched from hold to toggle? My fingers are getting tired.

A: It's actually adjustable — go to [Settings] → [Controls], find [Sprint], and switch it from [Hold] to [Toggle].

Q4: Can the cooking/crafting window auto-close after I pick materials, so tidying the backpack is smoother?

A: Sure — we'll smooth out that interaction so you click less and do more.

Q5: Will there be seasons or cold regions in the game?

A: We'd love to! It's already in the plans — one day you might get to experience all four seasons in the apocalypse (and a good shiver too).

Q6: The Red Fog zone is hard to see even in daytime — visibility is too low, and there are so many particle effects they eat into performance.

A: We're optimizing it! We'll dial down the density of the Tier-1 infected zone so you can see the road, and your GPU can catch its breath.

Q7: Could you add a one-press area pickup? Grabbing loot off the ground gets exhausting.

A: We're working on ideas~ The team is even brainstorming fun approaches like a "vacuum cleaner" or a "harvester." Stay tuned.

Q8: The respirator's 20 minutes isn't enough for scavenging — can it last longer?

A: A faction-based "lifeline" solution is coming down the road, so you can linger in the infected zone a little longer.

Q9: Driving through vegetation leaves a mess of fibers/twigs all over the ground — can that be cleaned up? I'm worried about performance.

A: That's on the optimization list too~ We'll take care of those performance-dragging bits of clutter.

Q10: Buildings on the map all look pretty much the same — can their appearances be more varied?

A: Sure — we'll look into adding more variety to building looks so the wasteland is more of a sight.

Q11: Could you add rare items obtainable only through scavenging, to make exploring more rewarding?

A: Agreed — adding it! A little exclusive reward for those of you who love rummaging through every drawer.

Q12: Building snapping isn't great, and walls and floors are easy to mix up.

A: We're grinding on it! We're polishing the building feel so it's smoother to put your home together.

Q13: The medical system feels disjointed — illnesses cure themselves before I even take medicine, bandages and band-aids seem identical, and diarrhea meds feel useless.

A: Heard you~ We'll give the medical experience a good rethink on how to improve it.


Bug Fix Progress

✅ Fixed

  • Main quests getting stuck / not spawning enemies / unable to reset

🔧 Confirmed, fixing

  • Stuck in terrain / clipping / falling through the map, character (special infected) invisibility, terrain & building collision snags, loot-refresh anomalies / claiming, vehicles vanishing, frame drops / performance degradation, CPU overheating, zombie AI / death-detection anomalies

📝 Logged, scheduled

  • Training screen freezing, territory / building bugs, combination & door lock failures, purple screen / launch crashes

🌐 Network-related

  • Server crashes / connection timeouts, stuck at 100% loading on a black screen → mostly network-environment issues; please check your network or switch nodes and retry

🔍 Investigating / TBC

  • Trunk items disappearing and similar cases can't be reproduced yet; the rest are being checked one by one


Thank you so much for all your feedback — we've carefully noted every single piece.

Keep the ideas coming! Feel free to share in the group chat — the next one we flip might just be yours!

And don't forget to toss Zeverland onto your Steam wishlist~

More from Zeverland

Other announcements

All events
Community3 Aug 2026Fireside Chat #02: A Home on Wheels, Bound for TomorrowTo all Zeverland Survivors: It's been a month since the PT2 ended. How have you been holding up in the real world? We've noticed some of you scrolling through similar games on Steam looking for a stand-in, and checking in daily with "Another day without playtest". Thank you so much for keeping us in your thoughts. Since sharing the Roadmap last time, we've spent this past month racking our brai…Community15 Jul 2026Zeverland Hits 300,000 Wishlists!Big news, survivors: Zeverland has passed 300,000 wishlists on Steam! Thank you to every survivor who added Zeverland to your wishlist, and to the old friends who've walked with us through the playtests, sharing feedback every step of the way. You're the ones who brought life and warmth back to this zombie-ridden wasteland! We've received all 300,000 of your hopes, and every one of them is on r…Community2 Jul 2026Zeverland 2nd Pre-Alpha Tech Test Server Shutdown AnnouncementHi survivors, Zeverland 2nd Pre-Alpha Tech Test will officially conclude on July 2, 10:00 AM (UTC+8), when the servers will go dark. Seven days ago, you opened your eyes in the red mist, standing on this wasteland with nothing to your name. In seven days, you forged your first hatchet, raised the first wall of a home, and recruited your first companion — one who'd raid your fridge, doze off whe…