Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Slot Theory›Events›Hotfixes & Polish
Game update

Hotfixes & Polish

Slot Theory · published 3 months ago

All eventsPlayers around this dateRead on Steam

⚡ Endless mode goes the distance

Deep Endless runs used to choke and could even crash the renderer once the screen filled with spectacle. We added a safety throttle on draw calls and an automatic "lite" effects mode that kicks in as waves pile up, with surge pacing tuned in real time.

👁️ Callouts you can actually read

The big mid-run banners were vanishing before you could read them. WAVE N, the ARMORED WAVE INCOMING threat warning, and the HALFWAY beat now hold on screen long enough to register before they fade. No more "wait, what did that say?"

🗺️ Campaign briefings, unified

Starting a campaign stage used to throw a stage intro that disappeared on its own, followed by a separate rules dialog. Now it's a single briefing: stage name, flavor, and the full rule set (tower/modifier pools, enemy modifiers, locked slots) in one panel. Nothing auto-disappears - you read it and click OK when you're ready.

🎯 Cleaner tower placement

Two-tap placement is clearer and more reliable: a prompt appears right on the tower, double-click confirms consistently, and the on-screen verb matches how you're playing.

More from Slot Theory

Other announcements

All events
Slot TheoryGame update6 Sep 2026Balance PassSlot Theory 1.6.3 Endless wave length re-designed Deep endless waves grew without limit. Wave 100 on Normal was 881 enemies over 8 minutes, most of it waiting. Each wave now has a spawn budget (about 60 s at wave 21, +1% a wave) and the enemy count fits inside it. To hold difficulty level, every endless wave trades HP for speed: HP down 2% a wave, speed up 0.5% a wave, compounding. Bosses ride…Slot TheoryGame update4 Sep 2026Hot FixSlot Theory 1.6.2 Small patch, one fix. Fixed: enemy status rings disappearing mid-run Chill Shot, Marked, burn, Deadzone pin, shield, veil, near-death and corrosion rings could all vanish partway through a run and never come back. What was happening: once the board gets busy (80+ enemies) or the frame rate dips below 50 even once in a wave, we switch the rings to a cheaper shader version to ke…Slot TheoryGame update1 Sep 2026Hot FixesSlot Theory 1.6.1 - Update Notes A small release with one real idea in it: you can now see where your partner is about to aim. Co-op shares a lane and a pool of lives, which makes failure joint but does nothing for success. A player put it better than we had: shared lives makes the failure joint but not the success, and dual spawn only removes the safe seat, neither actually makes you need the…