Mac support — Dungeons & Donuts now runs on macOS (Intel; Apple Silicon via Rosetta 2). Co-op works across Mac and Windows.
Three new regions: the Swamp, the Enchanted Forest, and Deephold — the dwarven under-mountain — each with its own landmarks, weather, and enemies.
The Goblin War Camp — a sprawling war-host to raid, with tents and structures that smash into pieces.
Swamp bosses and events, including the Swamp Witch: an arena fight with teleports, hex storms, and a mire that won't let you leave.
World map and minimap, with map fragments to discover.
The Last Crumb is now your main home and return destination. Multiplayer hosting and joining are available at the table beside the quest board, marked with a new sign.
Expedition loot recovery — recoverable satchels, checkpoint recovery, and warnings before abandoning unbanked treasure.
Power & progression
Essences expanded to three per equipment slot (36 total) — bought at the Gem Master, earned through lifetime milestones, or chased from bosses and champions.
Ring, Necklace, and Trinket essences added — and trinkets now show on your belt.
Guild Kitchen doubled: 55 new recipes (15 potions, 15 meals, 25 donuts), each donut with its own rule.
Roguelite power-ups.
Three General Skills paths activated, including their passives: Second Wind saves you from a lethal hit once per fight, Bulwark reduces frontal damage, and Field Medic shares potion healing with nearby allies.
Newly unlocked abilities now appear on your ability bar immediately, without reloading the scene.
World & feel
Weather overhaul: rain, wind, cold, and day/night lighting.
Added local arcane-storm warnings for approaching danger, exposure, shelter, and clearing weather.
Caves are dark, moody places again.
Foliage no longer blocks you — bushes, reeds, and roots are walk-through.
Both menu screens now feature a black background and the Dungeons & Donuts logo bouncing around the screen.
Improved player idle gestures, goblin movement, and tavern NPC animations, including patrons sipping ale.
Added a colorful pixel burst and a large YOU DIED message on death.
Clearer Rime Stalker hunt guidance, with a map search area, minimap direction arrow, and glowing frost clues.
Fixes
Removed FMOD and rebuilt audio around Unity's native systems, addressing missing sound effects, effects fading out over time, and volume-slider issues.
Fixed severe frame drops (0-FPS stalls) in boss and event fights.
Ranged enemies no longer deal "contact" damage from across the room; standing near shamans no longer hurts you.
Number-row and numpad keys are now interchangeable for abilities and flasks.
Removed the outdated Foundations / Sow a Field objective and stale quest pins.
Removed the extra multiplayer innkeeper from The Last Crumb.
Fixed terrain traps, jump exploits, and gaps around the tavern.
Fixed a poison and bleeding edge case when Second Wind activates.