Game update

Update 3 - Bugfixes

Fracture Point · published

  • Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms.
  • Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict.
  • The overall downtime between waves has been slightly increased.
  • On Easy difficulty, the time before the next wave has been increased by 50%.
  • Slightly fewer enemies now spawn on Easy difficulty.
  • Tutorial signs in the hub are now shown for the first 10 visits instead of 4.
  • Sprinting is now disabled while using menus and the inventory.
  • A sign has been added above the Permanent Upgrades machine.
  • Objective text in the prologue has been increased in size to make it clearer what you need to do.
  • The time between enemy waves has been increased.
  • Mines now explode at half the previous volume.
  • Ammo count text in the inventory is now larger.
  • Wave text is now larger and more noticeable.
  • Elevator text has been shortened to make it easier to understand and reduce reading time.
More from Fracture Point

Other announcements

All events