Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms.
Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict.
The overall downtime between waves has been slightly increased.
On Easy difficulty, the time before the next wave has been increased by 50%.
Slightly fewer enemies now spawn on Easy difficulty.
Tutorial signs in the hub are now shown for the first 10 visits instead of 4.
Sprinting is now disabled while using menus and the inventory.
A sign has been added above the Permanent Upgrades machine.
Objective text in the prologue has been increased in size to make it clearer what you need to do.
The time between enemy waves has been increased.
Mines now explode at half the previous volume.
Ammo count text in the inventory is now larger.
Wave text is now larger and more noticeable.
Elevator text has been shortened to make it easier to understand and reduce reading time.