All five rivers run now, each with its own temper: the Styx easy, the Acheron heavy, the Lethe almost still, the Phlegethon boiling, the Cocytus barely crawling
rises into the bone frame as she speaks, breathes while she talks, and withdraws from it before the plate goes
The dead cross from the pier to their seat when you call them, and lift off the deck when the boat lands
A Cleaner Screen
While anyone is talking to you the counters and the toll lever step back, the dark behind the panel deepens, and sparks, coins and flying numbers no longer land on the words
One state, one signal: the river you are on is the lit tile, the river you have not reached is the shadowed one with the lock
Gold means obols and nothing else; the hull bar runs green -> amber -> fire
Upgrade prices stand in a column of their own, every tile is the same height, and the description comes up from the tile instead of a small badge beside it
Faces, locks and omen badges are drawn at their own size instead of being scaled to a fraction
Bugfixes
Fixed the issue where a machine that had not received your cloud save would start a new game and upload it over your run
A cloud copy that cannot be read now locks uploading for the session, and a run behind the cloud is never sent up
Fixed the issue where two computers were judged by their clocks; inside one run the crossings decide
The last five local saves are kept beside the current one, each with the time it was replaced
Fixed the issue where the Hall of Hades would clip at the top and the bottom
Fixed the issue where card captions and the percentage beside a lock were drawn half as bright as intended
Fixed the issue where the row of actions kept the width of the buttons it was hiding
Fixed multiple text-fitting issues in long translations