
Note: The current build is available in English only. Additional language support will be added for the full release.
Note: This update only covers content from Chapter 1. Some content shown in the screenshots is still not available to play. However, I would still like to invite a small group of players to take part in more in-depth private testing. If you're interested, please join our Discord and fill out the questionnaire.
Here are the major changes in this update:
Taoist Attack Rework
Talismans no longer pierce through or kill enemies.
Talismans can now immobilize and lock onto enemies.
When an enemy is immobilized by a talisman, their animations are frozen as well, including projectiles they have just fired.
Dashing now allows you to instantly teleport to the position locked by the talisman.
Story Adjustments
Added: Brand-new story dialogue.
Changed: Removed the timed dialogue-choice system. Different choices will still lead to different character portraits and scenes.
Tutorial Level Adjustments
Changed: Adjusted the enemy order in several areas.
Changed: Added a dialogue prompt the first time the player is about to be hit by a projectile in a regular level, reinforcing the parry tutorial.
Visual Improvements
Added: More vibrant and polished character effects.
Added: New screen-edge effects when double jumping / shifting between worlds. These effects may be a little too flashy for some players, so they can be disabled under Settings > Visual Effects.
Improved: Stronger combat impact and hit feedback. If the effect feels too intense, you can adjust the Vibration Intensity under Settings > Visual Effects.
Death Animation Improvements
Added: A translucent screen overlay and text prompt upon death.
Added: Press any key to restart. The game will no longer restart automatically without player input.
Controller Support Improvements
Controller support has now been expanded across nearly the entire game.
Fixed: An issue where controller focus could occasionally be lost.
Added: Settings can now also be adjusted using a controller.