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Hauntworks Demo›Events›The Moonlight Update
In-game event

The Moonlight Update

Hauntworks Demo · published 23 days ago · build 24624960

All eventsPlayers around this dateRead on Steam


It's been a heavy few weeks in the house. Here's what changed:

Moonlight

The outside world is graded as moonlight now. Lanterns, firelight and your own spells are the only warm things left. Everything else runs cold and blue, the way a haunted house ought to look.

Bound in the Same Leather

Your grimoire always looked like an object you owned, but nothing else did. Now everything does!

  • The pause screen, settings, milestones, your inventory, confirmation popups, the main menu, the load game screen, the HUD panels, the spell bar, dialogue choices, the mailbox letter and the spell wheel are all bound in the same aged paper.

  • The inventory grids are wider, so a full collection fits without scrolling, and the smallest text has grown enough that nothing needs squinting at.

It Feels Better To Move

  • You run faster, and dashing kicks up a trail of dust behind you. Smaller puffs indoors, so you don't fog up your own hallways.

  • Ghost dashing no longer interrupts gathering. Scoop up resources at full speed.

  • Scares, casts and grabs land with real weight behind them.

  • Unlocking a feat drops a plaque on screen with a chime.

  • Wiring up a factory connection answers back with a sound and a pulse of light running down the line.

  • Hovering an item shows its tooltip with no clicking, the mouse wheel rotates a placement preview, and an arrow shows you which way it will face before you set it down.

  • The inventory opens with Tab.

The House Grows With You

  • The HUD no longer hands you every panel on your first night.

  • The satisfaction bar, the ghosts panel and the undertakers panel each stay hidden until you have unlocked the thing they track.

  • Milestone rewards that had no description now have one, and unlocks you cannot afford grey out with the cost you are short on marked in red.

And a Long List of Fixes

  • Feet no longer sink into rugs, roads and dirt.

  • Rotated items sit on their placement squares instead of beside them, and have an arrow for direction

  • Enki's summoning glyphs fold along walls instead of cutting through them.

  • Guests stopped doubling up their screams, and kids scream like kids now, from their own set.

  • The occasional freeze while the world loads in is gone.

  • Chester and Wynn have their own tails back, and both of them can see straight.

  • The Ghost Hearse achievement is no longer missing from the list.

  • Steam stats and achievements report as you play.

  • Steam Deck gets larger quest tracker text, and its menu arrows read as arrows instead of empty boxes.

More from Hauntworks Demo

Other announcements

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Major update28 Aug 2026The Hauntworks demo is out nowYou wake up dead. The Bureau of Liminality assigns you a manor, five demanding Patrons, and no way home. Scare your guests to harvest screams, laughs, vomit and mind shards. Pipe those reactions through production lines to feed the Patrons. Hire monstrous staff who will help enormously and occasionally kill somebody. Build the gate, get out of limbo, and try to do it before the Bureau notices t…