Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tzelem Demo›Events›Demo update: Stonehead special attack change
In-game event

Demo update: Stonehead special attack change

Tzelem Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

From now on, Stoneheads would no longer attack with a circle (the way they do in the demo trailer). As I was working on the enemies that would appear in the next variants of the dungeon, I realized that their previous attack doesn't match the gameplay philosophy of anything else in the game.

Additionally, people complained the simplest boss variant (the one you can encounter in the demo) didn't have enough variety, so now it may choose to create a big blast from its own body (which would, of course, be more powerful than those of the regular enemies).

Here's what they look like:

P.S I'm a solo developer, so I might have missed some bugs. If you encounter any, please:

  1. Press P to save a screenshot in the game's folder

  2. Press C to copy the seed of the dungeon

  3. Send me both to [email protected]