Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
A Game About PenguinsEventsDevlog #6: Giant Penguins, Fast Penguins & Friendly Chaos
Community

Devlog #6: Giant Penguins, Fast Penguins & Friendly Chaos

A Game About Penguins · published 26 Jun 2026, 10:22 UTC

All eventsPlayers around this dateRead on Steam

Hello beloved penguins!

It’s your host, Alican, again!

In our last devlog, we talked about making the island wilder. More social tools, more chaotic moments, more ways for penguins to create stories together instead of just politely standing around pretending to be normal.

Since then, we’ve continued working on that same idea, but from a slightly different angle.

This time, we focused on features that make the island easier to understand, more fun to share with friends, and much more dangerous to leave in the hands of penguins with poor decision-making skills.

So let’s talk about what we’ve been building.

Magic Edibles

Penguins are already strange little creatures. So naturally, we decided to make them stranger.

Magic Edibles are new consumable items that temporarily change how your penguin behaves. Some can make you bigger. Some can make you smaller. Some can make you faster. Is this a responsible idea?

Probably not.

But is it funny to see a tiny penguin standing next to an enormous penguin while everyone else is trying to act like this is normal island life?

Absolutely.

These items are designed for the exact kind of moment where you look at your friend and say, “Wait. Do that again. I need to record this.” That is usually a good sign.

Racing Minigame

The island has always been slippery. Now we’re giving that slipperiness a purpose.

We’ve been working on a racing minigame where players can compete in a more structured way. There will be a clear start, a clear finish, timing, and just enough chaos between those points to make sure no race goes exactly as planned.

This gives groups another activity to jump into when they want something quick, funny, and easy to understand. Sometimes you want to fish peacefully. Sometimes you want to decorate your home. And sometimes you want to throw yourself around a track at irresponsible speeds while another penguin crashes directly into a wall and calls it “strategy.”

All of these are valid ways to enjoy the island. The goal with racing is not to turn A Game About Penguins into a serious competitive racing game. The goal is to create a repeatable activity where friends can laugh, retry, improve, fail dramatically, and immediately say, “One more race.”

Gifting

We’ve also been working on a feature that is much calmer, sweeter, and significantly less likely to involve high-speed collisions.

Gifting.

During testing, we noticed that players often wanted to help each other. Some players progress faster, unlock more items, earn more coins, or simply want to share something nice with a friend.

So we started building a gifting system that lets players give purchased items to other penguins. Maybe you want to help a new player. Maybe your friend needs a specific item.

We understand.

For us, gifting is important because A Game About Penguins is not only about doing activities together. It is also about small social gestures. The little things that make a multiplayer world feel warmer.

Sometimes friendship is helping someone finish a race. Sometimes friendship is giving them a cool item. Sometimes friendship is slapping them into a lake and then sending a gift as an apology. Balance is important.

Redesigned Onboarding

We’ve added a lot to the island.

That’s exciting, but it also creates a very real problem: new players need to understand what they can actually do.

Some players jump in and immediately explore everything. They fish, slide, customize, find activities, talk to NPCs, and somehow discover half the game before we can even say hello.

Other players enter the island, catch a fish, look around, and think, “Wait, what now?”

We don’t want that.

So we’ve been redesigning the onboarding experience to make the first minutes smoother, clearer, and more helpful without turning the game into a long tutorial lecture.

The new onboarding is built around showing players the core loop more naturally. We want players to feel guided, not trapped.

A Game About Penguins is still a sandbox. We still want you to explore at your own pace, get distracted, make weird choices, and accidentally spend too much time doing something completely unnecessary.

But now, the island should do a better job of saying:

“Hey, there’s more over here.”

And then gently pushing you toward something fun.

Not aggressively.

Just a polite penguin nudge.

Why These Features Matter

At first glance, these features may seem very different.

Magic Edibles are pure chaos.

Racing gives players a clear activity.

Gifting makes the social side warmer.

Onboarding helps new players understand the world faster.

But they all support the same bigger goal.

We want A Game About Penguins to be easier to get into, more fun to return to, and better at creating moments you want to share with friends.

Now tell us:

Which one are you most excited to try first?

Magic Edibles, racing, or gifting?

With love,
Your host, Alican 🐧

More from A Game About Penguins

Other announcements

All events
In-game event2 Sep 2026v1.1.3 - Steam Deck, Saves & Building ImprovementsHey penguins! 🐧 Update v1.1.3 is live! This one brings a big batch of improvements to Steam Deck and gamepad support, save safety, UI navigation, building, fishing balance, and map exploration. Map & Exploration · Increased the size of the minimap. · Discoverable locations and points of interest now appear as question marks on the map until you find them. · Removed minimap zoom to keep navigat…Game update21 Aug 2026v1.1.2.2 - Fishing PolishHey penguins! 🐧 Update v1.1.2.2 is live! This is a small fishing-focused patch with a few visual, audio, balance, and animation improvements. Improvements · Updated the position of the UI that appears after catching a fish and made a few small visual improvements. · Fishing animations now work while your penguin is sitting. · Fishing reel sounds are now properly controlled by the SFX volume se…Game update20 Aug 2026v1.1.2.1 - Fishing Display FixesHey penguins! 🐧 Update v1.1.2.1 is live! This is a small patch focused on a few multiplayer fishing display issues. Fixes & Improvements · Fixed an issue where players joining a session later could not see the fishing rods of players who were already in the room. · Fixed an issue where caught fish could not be properly shown to other players. · Penguins now hold their caught fish above their h…