In-game event

Demo Patch 1.17

Rogue Blight · published

New Content

  • New Legendary: Thebe's Beehive

  • New Legendary: Boots of Endurance

  • New Weapon Arts: Parrying Dagger, Iron Dagger, Iron Sword, Iron Rapier, and Ice Wand

  • New Setting: Added a Target FPS option to Video Settings.

  • Potions can now be switched and consumed during map and cutscenes.

  • The Legendary Drop Chance upgrade can now be upgraded twice.

  • Weapon attacks can now hit multiple targets at once. For example, a swing that hits a Wendigo can also hit its spawned minions.

  • Bosses entering Phase 2 now lose their stun immunity slightly before the transformation animation finishes, allowing players to resume attacking sooner.

  • Legendary set items are now significantly less likely to drop compared to individual legendary pieces. Previously, 87% of legendary drops were set items; this has been reduced to 62.5%.

Balance Changes

  • Gorilla Smash follow-up attack wind-up time increased by approximately 30%.

  • Parrying Dagger and Buckler skills now consume stamina.

  • Mana Shield has been reworked:

    • No longer costs mana.

    • Reduces skill costs by 25% for 6 seconds.

    • Cooldown reduced to 10 seconds.

  • The Zima NPC encounter in "?" events can now only appear in the second half of a run.

  • Reduced Zima NPC health from 335 to 300.

Improvements

  • Improved automatic controller button selection in the Blacksmith menu.

  • Graphics settings can now be changed from the pause menu. Previously, these options were only available from the main menu.

  • The default controller button for changing potions is now X.

    • Recommended for players who use D-Pad Down for menu navigation to avoid accidental potion changes.

  • Resolution options now display refresh rates with "Hz" labels.

  • Renamed the stats page entry from Fungi Level to Total Fungi for clarity.

  • Fixed and improved several Polish translations.

  • Implemented a seed system for run consistency. Saving and loading a game will now preserve outcomes such as shop inventories and chest contents.

  • Reorganized the loot window to improve item presentation.

  • Pressing Pause while viewing a node on the map now closes the node window instead of immediately opening the pause menu.

Bug Fixes

  • Fixed an issue where opening the map and then the pause menu while in the Shop or Blacksmith menu could cause overlapping UI screens.

  • Reworked VSync implementation, it should work on all of the hardware now.

  • Fixed an issue where the VSync setting would not save correctly and would re-enable itself after restarting the game.

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