
Guild of Monsters's Free Demo is now available! Begin your journey and defeat the royal armies! New content compared to previous public version is listed below.
I want to add the option to use multiple save files in the future, so I needed to change a couple things to make that work. I also added some new levels in between the old ones and changed the progression order, and I’m afraid of breaking a couple things.
More animations and UI juice, including blinking animations for towers
New music for the title screen, world map, and dialogue screens.
Added ambient sounds for the levels.
You can now skip dialogue by pressing the Remove hotkey.
Added 7 new levels, remade 1 level (The Challenge: Redux)
Added 1 new tower (Ms. Slime)
Added 2 new Power Cards (Reposition, Gale)
Added 2 new enemies (Tall Guy, Strongman)
Added metaprogression and a shop
Added a purchasable upgrade to increase your max tower slots
More level dialogue, and each character has their own unique sound blips
1-10: Archers Away (Level)
Slightly reduced the number of Bowomen in the level.
Reason: Some players were struggling quite a bit with this level, and considering how early said level is, I decided to make it a little easier.
Fixed a bug where dialogue blips weren’t affected by the game’s sound volume.
Fixed the Firewall’s Bestiary entry erroneously saying it had a 15 second recharge time.
Fixed an oversight where adjusting the volume would reset the music in the options menu - I figured out how to fix that!
Fixed an inconsistency where enemy healthbars would not draw if they were at full HP when set to “Hover” healthbar display.