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The Legend of KhiimoriEventsThe Wildlife Update Is Now in Beta!
In-game event

The Wildlife Update Is Now in Beta!

The Legend of Khiimori · published 9 Sep 2026, 12:01 UTC

All eventsPlayers around this dateRead on Steam

Hello Everyone!

We’re pushing the next update, The Wildlife Update, out to our beta branch so you can all try it and send us feedback so we can see how you all feel about the new features!

This 0.12.0 patch, will introduce some of our Kickstarter Stretch Goals, namely Fishing and the Animal Ledger. We’ve also added the new and from the community highly requested Cargo Protection items, which will allow you to protect your cargo from various environmental effects, as well as new wildlife which roam in herds and new hunting rewards!

With the Wildlife Update we have implemented the promised Kickstarter stretch goals Fishing and Animal Ledger, which you can test now in beta version.

🎣 Spend your time at our beautiful Mongolian lakes and cast your fishing line. The new mini-game gives you another way to interact with the world and gather valuable resources.

🫏 🐑 Life has become more vibrant in the steppe as well. New wildlife moving in herds, adding depth to the hunt as well as new hunting rewards waiting for the sharpest archers.

📖 It's time to use your new Animal Ledger and keep track of the wildlife you encounter throughout your journey. Discover new species, record your sightings, and see which resources can be obtained from each animal through hunting.

The vast Mongolian nature never goes easy on a courier: the new Cargo Protection items let you shield your load from the elements before you set off. Prepare well and arrive whole.

⚙️ Alongside the new features and fixes, 0.12.0 rebuilds two of the game's core systems: the inventory and missions. A large share of the bugs you've reported over the past months tracked back to these two, so rather than keep patching around them, we rebuilt them properly. Save games from older versions may behave unexpectedly after the system rebuild - please keep us updated and report anything odd via the in-game bug reporter.

🐛 We always love to hear your feedback, so please do send it either on Steam in our Discussion Threads, or Discord in our dedicated channels. In addition to that, don't forget to use our in-game Bug Reporter by pressing the F1 key. Once we’re happy that the patch is stable and we’re happy with the balance, we’ll be pushing it live for everyone!

How Do I Access the Beta?
In order to access the beta branch, simply go into your library in Steam, right-click on The Legend of Khiimori, and select Properties. Then, in the window that opens up, select the Game Versions & Beta tab, then select the Open Beta in the list on the right!

Backing Up Your Saves!
Once you've done that, just close the properties box and the game will update. Please note: It's wise to back up your save games before you launch the beta, just in case something goes horribly wrong!

  • Open up File Explorer in Windows, then paste the following into the address bar: %localappdata%/LegendOfKhiimori/Saved/SaveGames

  • Select the SaveGames folder, copy it with the right-click menu, and then paste it somewhere else (I personally use my desktop!)

Once you've done that, you'll be able to join the beta and try out all the new features!

And now, without any further ado, here are the Patch Notes from this update:

🆕New Features

🐟Fishing

  • New fishing minigame: find a fishing spot, cast, and land your catch.

📖Animal Ledger

  • A new Animal Ledger records the horses and wild animals you encounter, with artwork and details for every entry.

  • Entries unlock as you discover animals out in the world, with a notification whenever a new one is added.

🏹 Wildlife & Hunting

  • New animals roam the world: gazelles, argali sheep and wild Asiatic donkeys.

  • The new animals move as herds, with awareness of their surroundings and natural pathing.

  • New hunting rewards: fangs and pelts now drop from animals, and loot has been rebalanced across every species.

  • Hunting grounds for gazelle, sheep and wild Asiatic donkey are now marked on the map.

  • Offer Thanks: after gathering resources from a hunted animal, a short prompt lets you offer thanks with a prayer gesture for a chance at an extra resource as a bonus.

🛡️Cargo Protection

  • New cargo protection items and recipes keep fragile freight intact on long hauls. Craft them from gathered resources, buy them from merchants or find them in bandit caches.

Under the hood

Alongside the new features and fixes, 0.12.0 rebuilds two of the game's core systems: the inventory and missions. A large share of the bugs you've reported over the past months traced back to these two, so rather than keep patching around them, we rebuilt them properly. You won't see these changes directly – but you should feel them: a more stable game today, and a stronger foundation we can build on with every update from here.

Save games from older versions may behave unexpectedly after the system rebuild – please report anything odd via the in-game bug reporter.

🔧Improvements

🐎 Animals & Animation

  • Cleaned up animal hit reactions and death animations, with updated reactions for gazelles and donkeys.

  • Animal movement and animation cost noticeably less performance, so more wildlife can be on screen at once.

⚖️Balancing

  • Balancing pass on item recipes and merchant offers.

📈Performance

  • Reduced shader-compilation stutter.

🎧 Audio

  • New sounds for the new wildlife, for fishing, and for world ambience, including more birds and wildlife.

  • Added missing stable and breeding menu sounds.

  • Fixed Batu's voice-over volume.

🐛 Bug Fixes

⚙️ Crashes & Stability

  • Fixed a crash when loading a save made after finishing the Restoration mission.

  • Fixed a crash when opening the journal details of certain generated missions.

  • Fixed a crash when opening the breeding menu while a stabled horse could not be loaded.

  • Fixed a startup crash on PCs with Intel AI Neural Boost.

  • Fixed a memory leak that could cause memory usage to climb over long play sessions.

😈 Corruption

  • Fixed cleansed corruption rifts spawning no resources afterwards.

  • Fixed spirits remaining in a village even after the corruption haunting it had been cleansed.

  • Fixed spirit repellent powder arrows and powder pouches having no effect on spirits.

  • Villagers no longer warn about approaching corruption the moment a rift starts spreading far away — the warning now comes when the corruption is actually nearing their village.

  • Fixed Herder Lablakha's waystation never being affected by corruption.

  • Fixed an outer ring of corrupted ground sometimes remaining after cleansing a rift.

🐎 Horses

  • Fixed the horse becoming unresponsive when an interaction interrupted a held powerstop or slide.

  • Fixed the horse getting stuck in the backwards gait, or permanently refusing to gallop, after powerstopping, braking to a stop, or interacting while sprinting.

  • Fixed holding sprint and brake together rapidly cycling the gait.

  • Fixed mounting and dismounting stalling and breaking player input.

  • Fixed horse stats not showing their current values right after opening the overview.

  • Feeding your horse is no longer possible while it is swimming.

  • Fixed clipping on Limousin eyelashes.

  • Fixed the horse family tree incorrectly showing the same grandparents on both parents' sides.

  • Fixed the horse being pulled towards a villager after talking to them while mounted, making it hard to steer away.

  • Fixed the "new foal has arrived" notification reappearing every time you opened a menu.

📜Missions

  • Fixed a delivery mission that could no longer be turned in after loading a save.

  • Fixed Cartography objectives showing "INVALID" instead of the target village name.

  • Fixed being unable to complete a Restoration objective because of a "Missing Stele" prompt.

  • Fixed cargo staying in your inventory after it had been delivered to a Yam station.

  • Fixed duplicate turn-in dialogue options stacking up on an NPC.

  • NPCs now play a proper talking animation while walking, instead of sliding along the ground.

🗺️UI & Map

  • Fixed the icon for the next ammo type being missing after one type ran out.

  • Fixed resting UI handling with a gamepad.

  • Fixed jittery stars on Yam node markers.

  • Fixed the cursor getting stuck in the middle of the screen when using a gamepad, which could block starting or continuing a game with a controller.

  • Fixed saddle bag weight not updating when swapping items.

🎨Visuals

  • Fixed shading issues in the frozen lake material.

Known Issues

  • After using up one bait type while fishing, other throwable items such as powder pouches can become unselectable. Loading a save game restores them.

And that’s everything. Please do keep sending us feedback, bug reports and your ideas for the game, we read everything, and it really does help us out!

Be Amazing Everyone!

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