
Quick one to let you know the update is out. This is a big one under the hood, here's the gist:
Weapons now combine. The old system's gone, replaced with a proper two-slot combination setup, so you can mix and match for new effects.
Boons and Curses replace One Hit Wonders. Boons are permanent passive upgrades you build toward. Curses come from enemies and can be removed if you know where to look.
Gluttony's fight has more teeth. Gluttony's speed and behaviour style has been updated. As well as this, there are new boon drops that go into the pool after you have beaten him!
Drops feel fairer. Reworked how loot spawns across rooms so you're not getting shortchanged or flooded.
New Companion (among other) Boons. New boons have been added into the game (as well as some of the positive one hit wonders being changed). Included in these boons is an upgrade to the Demon Eye companion and another set of companions.
Art updates. Pretty much all of the art in the game has been updated and the old doors have been replaced. Along with this, a new door transition has been added too!
A pile of bug fixes, including some nasty ones around pooled enemies and bullets misbehaving after reuse.
That's the short version. I'll be posting a full State of the Game soon with more detail on where everything's headed, so keep an eye out for that.
As always, if you hit bugs or have thoughts, drop them in the playtest channel or send me a message. Thanks for playing!