Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Train Trek Demo›Events›The Depot opens, the sky fills up, and fireworks means "Hello!"
In-game event

The Depot opens, the sky fills up, and fireworks means "Hello!"

Train Trek Demo · published 18 days ago · build 24873723

All eventsPlayers around this dateRead on Steam

Hey Pioneers.

Time for the first big update! The Depot is open and it has opinions about your train. There are 189 wanderers in the sky and they're finally the right size. And you can now form a guild with someone by pulling up alongside them and asking.

The world out there is still corrupted. It isn't lost, it's waiting for someone to go and clean it up. Here's what you've got to work with now.

The Depot


The Depot is where you build your train. Parts hang off named mount points, and mounts nest inside other mounts, so a lamp sits on a bracket, the bracket sits on a hood, and the hood sits on the engine. You're assembling a machine, not decorating a box.

New this update: it talks back.

  • It critiques your car. Name a design and you get a verdict. Fourteen voices, all with opinions, all arguing over your shoulder while you work.
  • Same car, same verdict, every time. It reads the actual design. Darken a lamp two shades and the line about the lamp changes. You can absolutely sit there poking at it until it says something nice.
  • RANDOM and RANDOMS are different buttons. RANDOM gives you a clean matched car you could take out right now. RANDOMS gives you chaos, mismatched ends, bare mounts, and every so often something brilliant.
  • Templates for every slot in the build menu, so you're never staring at an empty chassis.

189 wanderers, finally the right size


Twenty-seven airframe families, nine tiers each. Argosy, Balloon, Biplane, Carrier, Catamaran, Dart, Dirigible, Dragonfly, Dreadnought, Fortress, Galleon, Gantry, Gimbal, Gnat, Grampus, Gyrocopter, Kite, Leviathan, Lugger, Maelstrom, Manta, Monitor, Packet, Skiff, Trireme, Tug, Wisp. That's 189 distinct craft, and yes, they're all out there.

Here's the bug we fixed. The middle of the tier ladder had gone stale, a tier-3 wanderer was flying around with pods sized for tier 1. It looked like a small problem right up until it opened fire. Pods now scale properly the whole way up, 70uu at the bottom to 366uu at the top, and the prop discs grew with them.

Mid-tier enemies now look as dangerous as they always were. Not sorry about that. It's better this way.

Your banner is yours


Take a train into a shared world and you're flying your own colours, pulled from your Steam identity. Same banner every session, on every world. Two strangers who meet at a water stop are enemies by default, and they'll still be enemies the next time they meet.

Co-op and PvP aren't separate modes. Co-op starts everyone on one team, which is just one big guild. PvP gives everyone their own colours. Same world either way, and a free-for-all can turn into something else halfway through.

Guilds happen in the world, not in a menu


Drive up to another Pioneer's train and ask. They have to say yes. You can't add someone without their agreement and they can't add you, so both trains have to list each other before anything changes.

Once you're in:

  • Your shots pass straight through each other. No ricochets off a friend's boiler, no stray shells, no turret quietly locking onto someone on your side.
  • Leaving is instant, and loud. Walk out and every train that was flying with you knows immediately.
  • Kicking is the same. Drop someone and you're hostile again in the same tick, both ways.
  • Nothing is spent. Leave, re-form, leave again. Nobody's counting.


And the trains announce it themselves. A green firework goes up over the train that joined, and the whole session sees it. Say no and a red one goes up instead. Leave or get kicked, and you burn red over your own roof. Subtlety was never on the table.

Playing together


A world is a seed and a difficulty. Share those and a region, and your friends land in the same one. Add a PIN if you'd rather keep it yours.

Drive far enough and the region border gives way to the next one. On an open world, the players already out there just become audible. No loading screen in between.

Two to eight Pioneers a session at launch. Bigger crews do work and we want to push it further, but we'd rather give you a number we've watched hold than one we're hoping for.

That's the update. Go build something ridiculous and take it out, there's a lot of good ground still sitting under all that rust.

See you out there, Pioneers.

More from Train Trek Demo

Other announcements

All events
Train Trek DemoGame update23 Aug 2026Train Trek — Reality 1, design document 0Every update leaves here in perfect condition. We test it, we're pleased with it, we write confident words like "tuned" and "balanced" in the notes. Then it meets actual Pioneers, and inside a day we find out that the enemy turrets had never once fired at anybody, the wanderers were flying tight little circles admiring their own spawn point, and one shell to the hitch could fold a tender inside…