Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Arcaneering: Beyond Automation›Events›Release notes for v0.10.0 (2026-08-09)
Major update

Release notes for v0.10.0 (2026-08-09)

Arcaneering: Beyond Automation · published 31 days ago

All eventsPlayers around this dateRead on Steam

Patch Notes v0.10.0

Architect Skill Tree & Cosmetics

- The world now contains 52 collectable Architect Caches that award XP when found

- Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!

Trader Token Shop

- Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests

- Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a Fountain

Visuals & Animation

- Reworked meshes for most buildings & critters for a better factory experience

- Production buildings now have a moving/glowing part during production

- Resource meshes are now visible as they traverse the Elevator Bridge

- Building and resource icons now use the available icon space better

Performance

- General performance optimizations, especially for larger factories

UI & Quality of Life

- Search bars are now typo-resistant and support fuzzy search

- Ancient Obelisks now show in their tooltip how much of each requested resource is currently present

- Power bar tooltip now shows how much power is still available or overspent

- Status dot in the building info UI now has a tooltip explaining why a building stopped producing

- Fine-tuned objective grouping in the objectives UI, and objective progress now updates live while the UI stays open

- Escape now properly closes the scratch pad and the search bar

- Improved handling of keybind remapping conflicts and fixed display of compound keys such as Ctrl+Z

Blueprints

- Better match between the can-place preview and actual placement eligibility

- More robust blueprint save/load handling

- Better stride handling when mass-placing irregularly shaped blueprints

- Better price calculation for partial blueprint placements

- Smoother blueprint mass placement

- Blueprint placement now properly clears the redo stack

- Fixed blueprint mirroring persisting after cancelling placement with right-click/Esc

- Fixed a rare issue where mirroring a blueprint blanked a preview mesh

Balancing

- Maximum required keys for chests capped at 20

- Required siege item count per tower, fort, and citadel capped at 20

Steam Integration

- Game now pauses when the Steam overlay is opened

- Game now pauses when a controller disconnects

- Steam language preference is recognized as the default game language, where available

Fixes

- Fixed the Solar Resonator overspilling its base size

- Fixed double-clicking a save overwriting it without a confirmation prompt

- Tooltips now update correctly when zooming or panning without moving the mouse

- Fixed the resolution dropdown becoming unselectable after disabling fullscreen

- Fixed an item duplication exploit in the Merger

- Fixed an exploit allowing repeated trades with the same merchant by clicking quickly

- Fixed power output upgrades on the Solar Generator being lost when it ran out of fuel

- Fixed the expanded storage talent perk in area effect buildings

- Fixed items across an entire belt curve stopping when the first item in the curve stopped

- Fixed Elevator Bridge connection previews not aligning with the actual connection after placement

- Better protection of Splitter slot indices when undoing a mass delete

- Fixed "exit to menu" followed by "new game" pausing the auto-save timer

- A failed auto-save no longer resets a custom auto-save interval

- Fixed whales being replaced by fish on animation in Water World, and fixed dragon scaling issues

More from Arcaneering: Beyond Automation

Other announcements

All events
News7 Sep 2026Arcaneering is out now!Automate the arcane! Arcaneering: Beyond Automation is an isometric factory game where spells are part of the production line. Mana powers your machines, auras change what a building can do, and the recipes you find in the world are as important as the ones you research. Build the factory, then use it to take ground. Ancient fortifications sit on top of the resources you need, and the siege wea…Arcaneering: Beyond AuGame update6 Sep 2026Release notes for v0.10.5 (2026-09-06)Patch Notes v0.10.5 New Features - Right-click context menu now offers "Connect to this building", auto-placing a connection between two buildings - New "Issues" tab in the resource tree UI and Map UI, showing where and why buildings in your factory are operating below full efficiency - New objective about collecting 100 special vegetation - Trader Token Shop now stocks a wider variety of dyes…Arcaneering: Beyond AuGame update1 Sep 2026Release notes for v0.10.4 (2026-09-01)Patch Notes v0.10.4 Potion Cauldrons - Cauldrons now level up with use, each level granting +4% brewing speed - Some Cauldron recipes are now level-gated - Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amount Building & Placement - Drag placement now supports gaps, letting you drag through already-placed Splitters and similar - Assisted p…