We've just rolled out a major update completely reworking battle visuals, introduce Save functionality, and neat pack opening animations. You can try out all these changes NOW in the public demo!
Please continue to provide feedback either in the Steam Discussions or the official Decklings Discord. Every bit of feedback helps us make the game better!
Listening to a highly requested change from players, Decklings now come to life and appear outside of the cards in the battle scenes. We've also enhanced battle animations, and added smoother transitions
We hear you, Save functionality has been added to the demo, and is here to stay! Create up to 3 save files and play with your favorite starter.
We've completely rebalanced the card skills, status effects, and creature build to create a more engaging and challenging battle.
Nerfed Reed, a.k.a. The Fisherman.
Decklings now have individual bonus to complete certain tasks instead of elemental based bonus
Challenge other Duelists whenever you want in the training grounds and challenge the Team Leader in the Battle Tower to unlock the next islands. There is no need to collect team medals anymore.
Replaced initial locations by Forest and Lake to better balance resource allocation
New recipes and materials
Juicier and satisfactory pack opening animations for those who love the hobby.
Ever wanted to train your Decklings outside of battle? Now you can! Build your training dummy and leave the Decklings training there overnight.
Reworked starting decks
Artifacts: Added a new category of items used to tame certain Decklings.
Now any Deckling can cook, plant, and prepare juice - and work stats add a bonus.
Evolving now requires level 5 Deckling
Unlock Legendary Skill on level 10
Leveling up increases max health
Renamed Peelion to Shyllot (saving this for another Deckling)
Improved card snapping mechanic to ensure similar cards stick together
Rework card UI for better readability
Added Stack size limit
New card color scheme
Starter Decklings' Tracks
New notification system
New Glossary Design
New Field Guide Design
Performance improvements future proofing late game
New Quests
Removed redundant items such as Apples
Increased overall Storage limits
Various bug fixes