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Pin Money›Events›Pin Money Demo v0.9.0
In-game event

Pin Money Demo v0.9.0

Pin Money · published 3 months ago

All eventsPlayers around this dateRead on Steam

Pin Money Demo v0.9.0: What's New

I've been busy improving the demo for Pin Money over the last 2/3 weeks, based on feedback that I've received from you, the community. A heartfelt thanks goes to those who have tried the demo, and to those who provided feedback. I listen to all feedback, however small, so don't hesitate to get in touch if you find any bugs, want a feature, or just want to say hello.

Here are the fixes:

Bowling & aiming

  • Reworked the aim minigame into a real skill check: faster cursor, tighter strike pocket. Timing now matters.

  • Aim upgrades rebuilt into two paths: Steady Hand slows the cursor, and the new Wide Pocket widens the strike zone. Tough to start, but easier as you upgrade.

  • Hook Ball: a new early upgrade that curves the ball into the pocket.

  • Increased the average pins per roll in the early game, so you should see more pins knocked down early in your playthroughs

  • Gold Pins are now set randomly after each frame, rather than being permanently placed in the same position throughout the playthrough.

  • Bowling should feel a little more physics-based, rather than programmatic.

HUD & presentation

  • Full bowling-scene HUD restyle: neon boxes for the day, timer, loadout, auto, pause and scoreboard.

  • Redesigned lane indicators and a restyled aim bar.

  • The READY indicator now pulses when you can bowl.

  • Hover the day's modifier chip to see exactly what it does.

  • Cleaner shop/skill tree: single centred tab bar, refreshed panel styling, clearer affordable-vs-locked node contrast.

  • More licks of paint here and there to enhance clarity and to match the game's aesthetic.

Quality of life & fixes

  • Smoother skill-tree zoom.

  • Sub-dollar idle income display, instead of rounding to the nearest dollar.

  • Auto-bowl now states that it's not great to start with in the tutorial (upgrades to the Auto feature are included in the full game)

  • Removed some distracting end-of-day flash text.

  • Re-wrote some of the upgrade effects so it's clearer what they effect.

  • Faster music transitions which fixes the small stutter/lag issue when a music changes track.

  • Increased the contrast between what upgrades are affordable and what's not in the skill tree.

  • Expanded tutorial coverage.

  • Tweaked the enf-of-day summary to be more obvious and vibrant, rather than it being a standard text string.

  • Fixed a bug where, sometimes, three balls could be thrown in a single frame.

  • Fixed a bug where playing in certain resolutions would cause the upgrade stars to break onto 2 rows.

  • Fixed and issue where Pin Explosion burn makr artifacts were layered on top of pins.

  • UI text updated across all 12 languages.

Pin Money [Full game]

As well as all of the above, I've been making strides with the full game. Here's a sneak preview into some features that will appear in the full game which releases on 13th August 2026:

Tournament mode: A 10-tier knockout bracket against rival bowlers where you can earn trophies.

"New Season" prestige: A new prestige system with an additional trophy tree system

Franchise endgame: expand into new bowling alleys across US cities.That's all for now. Enjoy the new features and fixes in the demo, and don't forget to wish the game.

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