This update marks a major step forward for the project. The previous public build was still based on Warplane Quest, while this version is a fully reworked foundation for Dawn of Eagles, rebuilt with a new structure, new systems and a much stronger base for the game I want to create. This is still an early version, but it is an important milestone: the game now has the core foundations needed for a deeper, better, and more atmospheric WW1 flying game.
A special thank you to the community member Jure Račnik who suggested the name Dawn of Eagles. The name fits the new vision for the game perfectly.
Reworked the project internally into Dawn of Eagles
Updated the game structure, naming, and project organization
Built a cleaner technical base for future updates
Added entering and exiting planes
Added improved camera modes
Added plane animation and destruction
Added gunplay
Added weapon models, balancing, and functionality
Added combat and plane effects
Added stall indicators
Implemented landing and take-off behavior
Added the base AI system
Added dogfighting AI
Added gunner AI
Added the mission system
Added first mission: Before the Storm
Added free roam enemy spawning
Added the base for procedural generation
Added dialogue system support
Added ground vehicles
Added aerodrome with props
Added vehicle repair functionality
Added health indicators
Added menu structure
Added plane and weapon selection
Added cockpit UI
Added 3D markers for gameplay navigation
Added display and sound options
Added user input settings
Added save system
Added contextual action prompts and tutorials
Future updates will build on this version with more content, better gameplay, stronger atmosphere, and more of the vision that the game is aiming for.
As always, thanks for playing Dawn of Eagles!