1.14 Changelog:
New Heists:
-Collector's Home: An introductory stealth heist. You must disable the alarm to access the jewel collection. It will shut you out if you alert the police.
-Warehouse: Take on Zeke the Tweak and his goons. Come armed to the teeth if you want to make it out of this shootout alive.
-Casino: Take the casino by storm by raiding its 4 vaults. (Will have a separate OST in a future update)
-Museum: The security here is way too tight to go in guns-blazing. Disable the alarm to make it into the back room.
New Guns:
-Zeke's LMG
New Equipment:
-RC Explosive
New Features/Updates:
-A mysterious hoodlum has been spotted hanging around your criminal hideout after you complete your first quota. Find out what he knows.
-Players now start with 7hp in solo play and 6hp in duos play. Parties of 3 or 4 still have 5hp each.
-In 2+ star heists, unique cops have a chance to spawn, wielding RPGs and shotguns.
-Offscreen players now have an indicator pointing in their direction.
-Holding tab now highlights objects that can be interacted with.
-Picking up an item now flashes the hotbar slots it takes up.
-Three-star heists (Warehouse, Casino, and Museum) are now available starting on the second quota.
-Heavy drill speed has been increased.
Bug Fixes:
-Picking up items through walls
-American Carbine showed German Rifle sprite
-Game window starting in the middle of the screen
-Save data loss
-Many others
