Slot Machine Defence · published · build 25268107
Hello, this is firearlydev, the developer of Slot Machine Defence.
Experimental game mode
IMPACT is a new game mode currently in an experimental stage. Its gameplay, content, and balance may change with future updates.
For this update, I designed a new combat system and progression structure. The result is a new 3D physics defense main mode built around the moment a well-aimed boulder breaks through a formation of robots.
Launch boulders. Knock back robots. Build your defensive line.

Click to fire, or hold and release for a charged shot. Boulders collide with enemies, walls, and wreckage, changing course as the fight unfolds. Sweep through small robot swarms, interrupt charges, and aim around shields. Destroy explosive carriers to set off chain reactions among nearby enemies.
Spend scrap on damage, reload speed, boulder mass, and blast radius. Learn weapon types such as rapid-fire, siege, and explosive modifications in the skill tree, equip each launcher, and freely swap between the types you have learned during preparation.
Unlock automatic launchers in the skill tree, then spend scrap to deploy up to four. While they find their own targets, use your manually aimed shots to deal with the biggest threats.

Clear stages to earn points for permanent skills. Reassign your points to try different combinations. Defeat preserves your scrap, confirmed skills, equipment upgrades, and automatic launchers. Adjust your setup and retry the same stage.

Choose Start Game from the main menu to enter the new main mode. The original game, centered on slot rewards and weapon upgrades, remains available in Classic mode.
I hope you enjoy the new battles, from breaking a formation with a boulder to holding the line alongside your automatic launchers. Let me know which combinations you enjoy and where you get stuck.
Thank you for playing.
firearlydev