Alex & Arty - Restoring planet Earth · published
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋
We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆
And how do we shape the missions designed for Alex & Arty? How do we visualize them inside the Unreal Engine? What is the actual size of the map? In this tenth episode, we are showing you a part of the process that is just as crucial as the rest of the game's creation: Level Design.
One word to define what has guided us—and what has been the hardest to achieve—would be Balance. Clarity in actions combined with true freedom of movement. Balancing the missions, their appeal, the challenges, and objectives, while maintaining the player's focus exactly where we felt it was needed. We had to design spaces large enough to house the Alex & Arty story we imagined, but without going overboard. It is about arranging environmental elements so they feel perfectly grounded, exactly where they belong, with the right proportions and details. Ensuring they tell the story we want to tell.
So, after countless tests, tweaks, and reviews from the entire team, here is the result!
We would be thrilled if you took a look and left us your thoughts in the comments!
Thank you for adding Alex & Arty to your wishlist.Â
The launch is getting close: September 16th!
We will be sharing more "Making Of" chapters soon!
Don’t forget to join our Discord server. Let us know what you’d like us to talk about next from there!See you in Gladness!