Two fixes in the demo, both about being able to read the game.
- The upgrade tree shows what you own. Every module has levels, and until now a node you had bought once and a node you had maxed out looked exactly the same. Each node now carries a row of pips, one per level, filled in as far as you have taken it. An empty row means you have never touched it. A full row with a ring around the node means it is finished and there is nothing left to buy there.
- Text that was getting cut off is not any more. The boss name at the top right was clipped on every boss, in every language, English included. The next-unlock line on the main menu ran off the end of its column in Spanish, French, German, Portuguese and Russian. On ultrawide monitors the pause menu ran off the bottom of the screen, and labels in the hangar and on the draft cards were being trimmed. All of it fits now, at every window size the game supports and in all eight languages.