
Hello everyone,
Over the last few months I've been going through your reviews and reports one by one, and today I'm glad to release version 1.2.0. This update fixes the most serious issues you reported and brings a complete redesign of the game's interface.
Fixed the game-breaking bug that turned the counter into "-NaN" and made the game unplayable. Affected save files are now automatically repaired on load — if this happened to you, your progress is recoverable.
Fixed losing progress when playing with the Steam client closed: the autosave was silently failing every 60 seconds.
Fixed buying items never increasing your click value.
Improved skin drop reliability with automatic delivery checks and retries, plus a visible countdown on the main screen so you always know when the next drop is coming.
Prestige now works the way you'd expect from the genre:
Unspent prestige points are kept when you reset.
Prestige upgrades apply immediately on purchase — no more waiting until the next reset.
Each prestige grants a permanent bonus that doubles all your production, compounding with every reset.
The confirmation dialog now clearly shows the cost, what you keep and the permanent bonus you'll gain.
The economy has been rebalanced from the ground up: items gain milestone production multipliers every 25 levels, and maximum levels have been adjusted so that every achievement — including level 1000, 3000 and max level — can genuinely be earned across prestige runs.
The entire interface has been redesigned with the new "Pradera" theme: parchment-and-wood panels, redesigned shop, skin and prestige cards, and a cleaner layout across every screen. Along with it come several quality-of-life improvements:
Buy-amount selector: x1 / x10 / x100 / MAX (Shift and Ctrl still work as shortcuts).
A new toast notification system that no longer interrupts your play.
Locked shop items now show their unlock goal instead of "????????".
Tooltips fixed so they always fit on screen.
Everything is localized in all 17 supported languages.
Your reviews were the roadmap for this update — thank you for taking the time to write them, even the harsh ones. Especially those. If you ran into any of these problems before, I hope you'll give Capybara another chance.
Enjoy the update.
Sincerely,
Ventura